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Nonhuman
March 27, 2026 at 11:20 AM
Fixed 3 broken wikilinks: overview -> crimson-desert, kliff-macduff -> kliff, reed-devil -> the-reed-devil
Nonhuman is the 38th main quest in Crimson Desert. Picking up directly after Traces in the Manor, Kliff uses his lantern to follow the trail of the Devil of the Reed Field. The tracking leads from Glenbright Manor through enemy-infested terrain to a hut in the Reedfield Graves area. There, a cutscene reveals that Andrew has been critically wounded, and Count Alistair Grace recognizes the Reed Devil as his own son.
Detail | Information |
|---|---|
Type | Main Quest |
Chapter | Chapter 3: Howling Hill (The Face Behind the Mask) |
Region | |
Location | |
Prerequisite | |
Next Quest | |
Rewards | None (story progression) |
You start in the same room as the servant from Traces in the Manor. Look for blue outlines in the room representing a memory. Use your Visione ability to observe the memory labeled "Grace Manor." This reveals the escape route that Naira, Andrew, and Count Grace used.
Exit through the window the memory showed you. Turn right and activate your lantern (L1/LB) to reveal a yellow tracking line on the ground. This is your only navigation tool for the rest of the quest; there are no standard quest markers.
Follow the yellow line across the landscape heading west past Sunrise Plains toward Reedfield Graves. Groups of Reed Devil faction enemies spawn along the path. You can fight them or try to run past, though some groups block narrow paths.
The yellow line leads to an isolated hut in the Reedfield Graves area. A cutscene triggers when you arrive. Kliff finds Naira, Andrew, and Count Grace sheltering inside. The Reed Devil attacks the hut, and during the confrontation, Andrew takes a severe wound. Count Grace recognizes the creature as his son before it flees into the forest. Kliff arrives in time to help Naira fend off the attacker. The quest completes when the cutscene ends.
The lantern is essential for this quest. If you lose the yellow trail, toggle the lantern off and back on to refresh it.
The enemies along the path are Reed Devil soldiers, not the Devil boss itself. You do not fight the actual boss until the Dance with the Devil quest.
Andrew's critical wound is a major story beat. His condition drives the urgency of the following quests.
Count Grace's revelation that the Reed Devil is his son adds a personal dimension to the conflict.
The quest begins immediately after Traces in the Manor in the same room as the dying servant. Look for faint blue outlines in the room representing a Visione memory. Activate your Visione ability to observe the memory labeled "Grace Manor." This short vision replays the moment when Naira, Andrew, and Count Alistair Grace escaped through the window. It establishes their escape route and gives Kliff a direction to pursue.
Once you exit through the window the memory showed you, activate the lantern (L1/LB) to reveal a yellow tracking line on the ground. This mechanic functions similarly to the Witcher Senses in The Witcher 3: the lantern highlights a trail that is invisible without it, guiding you across open terrain where standard quest markers do not appear. The yellow line is your sole navigation tool for the remainder of this quest. If the trail becomes hard to see, toggle the lantern off and back on to refresh it.
Scattered bodies along the road serve as secondary visual waypoints. Even without the lantern active, you can spot these markers and follow the general direction west through Sunrise Plains toward the Reedfield Graves. Groups of Reed Devil faction soldiers spawn along the path at several points. You can fight through them or attempt to run past, though some groups block narrow passages and must be cleared.
The climax of the quest occurs inside an isolated hut in the Reedfield Graves. A cutscene shows Kliff arriving to find Naira, Andrew, and Count Grace sheltering inside. The Devil of the Reed Field attacks the hut, and during the confrontation, Andrew sustains a critical wound that will affect his condition for the remainder of Chapter 3. Count Grace recognizes the creature as his own son, which transforms the Reed Devil from a faceless monster into a personal tragedy for the Grace family. The Reed Devil flees before Kliff can engage in a full fight. The personal dimension of this conflict adds emotional weight to the upcoming pursuit through the canyon in Seed of Unease and the eventual boss battle in Dance with the Devil.