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New Journey
March 20, 2026 at 05:26 AM
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New Journey is the fourth and final quest of the Prologue: Dead of Night in Crimson Desert. Sebastian, an artisan from Wycliffe Mappery, has pulled Kliff from the river and treated his wounds. Now recovered, Kliff follows Sebastian on a journey toward the City of Hernand. Along the way, they encounter Bleed Bandits and two Sealed Abyss Artifacts that offer optional combat challenges. Completing this quest unlocks Chapter 1: The First Encounter.
Detail | Information |
|---|---|
Chapter | Prologue: Dead of Night, Unknown Space |
Region | |
Location | |
Previous Quest | |
Next Quest | |
Requirements | Complete Realm of Uncertainty |
Item | Quantity |
|---|---|
1 | |
Oats | 10 |
Blackberry | 5 |
Medium Bag | 1 |
Character | Role |
|---|---|
Protagonist; recovering from wounds after the Prologue battle | |
Artisan from Wycliffe Mappery; rescues Kliff and escorts him to Hernand |
Kliff wakes up by the river, surrounded by fishermen. Sebastian stands behind them. Before approaching Sebastian, you can hold L1/LB to observe the fishermen. Doing so teaches Kliff the Fishing skill, which becomes available from this point on.
Walk up to Sebastian and interact with him to trigger a short cutscene. He begins walking away. Follow him by pressing and holding the movement button (X on PlayStation, A on Xbox) to match his pace.
A group of Bleed Bandits arrives to extort Sebastian. Two enemies attack immediately after the cutscene, so start the fight by blocking (L1/LB) since they swing right away. Use timed blocks to counter their attacks and follow up with light attacks (R1/RB). Defeating them rewards 1x Standard Inventory Expansion Tool.
After the fight, follow Sebastian again on foot. He leads you to a pair of horses. Mount up with the interact button (Square/X) and ride northeast alongside him toward House Celeste and the City of Hernand.
Along the horseback route, two Sealed Abyss Artifacts appear as glowing markers. Interacting with them triggers short combat challenges:
Sword of Trials I: A combat trial focused on offense. Completing it awards a weapon-related reward.
Shield of Unchanging Will I: A defensive trial that tests blocking and countering. Rewards a shield item (Bekker Large Shield can be found in this area).
These Sealed Abyss Artifacts are optional and can be skipped. However, they provide useful early gear and serve as good practice for the combat system.
A final cutscene plays as Kliff and Sebastian reach the outskirts of the City of Hernand. This completes the Prologue and unlocks Chapter 1: The First Encounter. The first quest of Chapter 1, Where Rumors Gather, begins automatically.
Item | Source |
|---|---|
Bekker Large Shield | Found near Sealed Abyss Artifact area |
Raspberry | Gatherable along the path |
Apple | Gatherable along the path |
Orange | Gatherable along the path |
Do not skip the fishermen observation. Learning Fishing this early gives you a free resource-gathering skill for the rest of the game.
Block immediately when the Bleed Bandits appear. They attack during the tail end of the cutscene transition, so be ready.
The Sealed Abyss Artifacts are good warmup fights. Even if you are not interested in the rewards, the combat practice helps before the more demanding fights in Chapter 1.