Kiln Repair at Kilnden Workshop
Complete guide to repairing all three kilns at the Kilnden Workshop in Crimson Desert Chapter 4. Covers the ancient generator puzzle, the disconnected kiln, the dismantled kiln, all five fuel ball locations, the Kuku Iron Pot reward, and troubleshooting tips.
Overview
Kiln Repair at the Kilnden Workshop is the 48th main quest in Crimson Desert, found in Chapter 4: The Price of Knowledge under the Mysterious Iron Pot sub-chapter. After arriving at the Kilnden Workshop west of Hernand Castle and meeting the dwarven craftsman Grimnir, Kliff must restore power to the facility by activating an ancient generator and then repairing three separate kilns. This quest is widely considered one of the most puzzle-heavy segments in the entire game, and several of its objectives require creative use of Axiom Force and Force Palm.
Completing this quest and its follow-up, The Mysterious Pot, rewards Kliff with the Kuku Iron Pot, a special storage vessel with 230 slots for Abyss-type objects, machine parts, and contraptions. The pot is essential for later crafting and ATAG construction.
Quest Details
Detail | Information |
|---|---|
Quest Number | 48 |
Chapter | 4: The Price of Knowledge |
Sub-Chapter | Mysterious Iron Pot |
Region | Hernand |
Prerequisite | Kilnden Workshop (quest 47) |
Immediate Reward | None (unlocks The Mysterious Pot follow-up) |
Ultimate Reward | Kuku Iron Pot (obtained in next quest) |
Key NPCs | Grimnir, Togrum |
Key Abilities Required | Axiom Force (L3), Force Palm (R3) |
Objectives
The quest has four main objectives. The ancient generator must be activated first because it supplies power to the three kilns. After the generator is running, the three kiln objectives can be tackled in any order. Each kiln has its own objective marker on the in-game map.
Objective | Kiln Type | Map Position | Difficulty |
|---|---|---|---|
Activate the Ancient Generator | Generator tower | Central area | Moderate |
Put Fuel Into the Kiln | Fuel kiln | Northernmost marker | Moderate |
Fix the Dismantled Kiln | Dismantled kiln | Middle marker | Hard |
Fix the Disconnected Kiln | Disconnected kiln | Southernmost marker | Easy |
Objective 1: Activate the Ancient Generator
The ancient generator is a tall stone tower located in the central area of the Kilnden Workshop. It features four concentric rings, each engraved with a glowing symbol that resembles a potion bottle or beaker. Two control mechanisms sit at the base of the tower: a yellow switch (also called the pressure gauge) that selects which ring is currently active, and a wooden lever (the crank) that rotates the selected ring. The goal is to align all four symbols into a single vertical column. For a dedicated breakdown of this puzzle, see How to Activate the Ancient Generator.
The bottom ring and the top ring are already in their correct positions and do not need adjustment. Only the second and third rings need to be rotated. When a ring snaps into the correct alignment, you will hear a distinct clicking sound confirming the position.
Generator Solution (Four Moves)
Push the yellow switch all the way to the right. This selects the 2nd ring from the bottom.
Push the wooden lever to the right until the 2nd symbol aligns directly above the bottom symbol. Wait for the click.
Push the yellow switch to the middle position. This selects the 3rd ring.
Push the wooden lever to the left until the 3rd symbol aligns with the others. Wait for the click.
Once all four symbols form a straight vertical line, the generator hums to life and three new objective markers appear on your map, one for each kiln that needs repair.
Generator Troubleshooting
The alignment must be precise. If you overshoot a ring, reverse direction on the wooden lever until you hear the click.
If the generator refuses to activate even though the symbols look aligned, reload your most recent autosave. The puzzle resets to its default state on reload.
The yellow switch has three positions: left (top ring, already set), middle (3rd ring), and right (2nd ring). The bottom ring has no control because it is already locked in place.
Objective 2: Put Fuel Into the Kiln
The fuel kiln is located at the northernmost objective marker. It has five round openings (receptacles) arranged around its exterior, and each one needs a blue glowing energy ball inserted into it. The energy balls are scattered around the workshop area, some hidden in the flooded marshland nearby. You must use Axiom Force (hold L3 on controller) to grab each ball and then push or carry it to the kiln. Once all five are inserted, push the wooden lever to activate the kiln.
All Five Fuel Ball Locations
Ball | Location | Notes |
|---|---|---|
Ball 1 | On the ground floor directly beside the kiln | Impossible to miss. Glowing blue on the floor next to the receptacles. |
Ball 2 | On the ground floor beside the kiln, near Ball 1 | Also right next to the kiln. Grab it the same way as Ball 1. |
Ball 3 | Inside a cave entrance in the flooded area, toward the hill where the ancient generator stands | Walk through the flooded marshland heading toward the generator. The cave mouth is partially hidden by reeds. Known to have a spawn bug (see below). |
Ball 4 | The eye of a bird-shaped stone statue in the flooded area to the left of the kiln | The statue has a glowing blue head. Stand to the side, aim with L3, and pull the eye out with L2/LT. |
Ball 5 | On the ground in the water near the bird statue | Close to Ball 4. Partially submerged in the shallow water. |
Fuel Kiln Tips
Avoid jumping or throwing the fuel balls while carrying them. Walking with them is the most reliable method and reduces the chance of physics glitches causing balls to clip through the floor or walls.
Align yourself directly with each round opening before inserting a ball. If the ball will not slot in, adjust your angle slightly and lower your aim.
The bird statue eye (Ball 4) requires you to stand at the statue's side, not directly in front. Aim at the glowing eye with Axiom Force and then use the pull input (L2/LT) to extract it.
After inserting all five balls, the wooden lever is located on the kiln's side. Push it to complete this objective.
Ball 3 Spawn Bug
Multiple players have reported that Ball 3 (inside the cave) occasionally fails to spawn. If you enter the cave and the blue glow is not visible anywhere inside, this is a known bug. The recommended fix is to fully close and restart the game, or reload a previous autosave taken before you began the fuel kiln objective. The ball should appear on reload.
Objective 3: Fix the Dismantled Kiln
The dismantled kiln is at the middle objective marker. Its structure has collapsed into separate stone pieces that must be reassembled. This objective requires Axiom Force to lift heavy objects and Force Palm to fuse them together. It is widely regarded as the trickiest part of the entire quest because of its reliance on positioning and mid-air ability timing.
Step-by-Step Assembly
Locate the first broken piece to the right of the kiln. It is the section with rough, jagged edges that looks the most visibly destroyed. Use Axiom Force (hold L3) to lift it into the air.
Carry the piece over the kiln's base and lower it on top. The game assists by automatically rotating the piece into the correct alignment as you bring it close. It will snap into position.
Locate the second broken piece behind the kiln. This is the chimney section, identifiable by its even rougher, more destroyed edges. Lift it with Axiom Force.
Stack the chimney piece on top of the first piece you already placed. Again, the game will help rotate it into alignment.
Climb on top of both stacked pieces. At the top, jump into the air (Square on PlayStation, X on Xbox) and then press R3 (right stick) during the jump to perform a downward Force Palm. The slam connects both pieces to the base, completing the assembly.
Push the wooden lever on the kiln's side to power it on.
Dismantled Kiln Tips
If you have already unlocked the double-jump skill, use it here. The extra height makes the mid-air Force Palm significantly easier to execute because you have more time to press R3 at the peak of your jump.
Make sure you are standing on top of the stacked pieces, not on the ground beside them, before jumping. The Force Palm must come from directly above to connect the components.
If the Force Palm animation plays but the pieces do not fuse, you may not have been high enough. Try again from the highest point on the stack.
The pieces have a generous auto-alignment radius. You do not need pixel-perfect placement when lowering them; just get them roughly above the kiln and the game handles the rotation.
Objective 4: Fix the Disconnected Kiln
The disconnected kiln is at the southernmost objective marker and is by far the simplest of the three kiln repairs. Its power cable has been severed, and you just need to reconnect it. A useful trick for finding the break point: raise your torch (or lantern) near the kiln, and the disconnected cable will be highlighted by a yellow line indicating it is unpowered.
Step-by-Step Reconnection
Walk behind the kiln and follow the power cable along the floor until you reach the far side.
Find the loose cable where it connects to the kiln. The connection point is near the wooden lever at the rear of the structure.
Interact with the cable (hold X on PlayStation, A on Xbox) to push it back into the connection pipe. Kliff reconnects it automatically.
Walk to the front of the kiln and push the wooden lever to activate it.
This entire objective takes about 30 seconds. Do not overthink it; the interaction prompt appears when you are standing at the correct spot.
Completing the Quest
After all three kilns are powered on, a short cutscene plays. Return to Grimnir at the ancient generator tower and speak with him to complete the quest. This immediately unlocks the follow-up quest, The Mysterious Pot, where Kliff collects the finished Kuku Iron Pot.
Reward: The Kuku Iron Pot
While the kiln repair quest itself lists no direct reward, it is the critical prerequisite for The Mysterious Pot (quest 49), which rewards the Kuku Iron Pot. After completing the kiln repairs and speaking with Grimnir, you find a lever directly beside him. Push the lever clockwise to open a floor mechanism, and the Kuku Iron Pot drops out onto a circular stone platform below. Pick it up to add it to your inventory.
Grimnir then directs Kliff to deliver the pot to Togrum, another workshop NPC who provides a tutorial on how to use it.
Kuku Iron Pot Details
Property | Details |
|---|---|
Storage Slots | 230 |
Can Store | Abyss-type objects, machine parts, contraptions, power cores |
Cannot Store | Food, weapons, armor, recipes, regular inventory items |
Key Use | Store large objects with Axiom Force, then seal them into the pot using the 'Seal' action (press Y/Triangle) |
Retrieval | Examine the pot and select 'Discard' to release stored items |
Later Importance | Required for Small Kuku ATAG construction and Abyssal Fusion armor crafting |
Abilities Used in This Quest
This quest serves as a tutorial for two of Kliff's core traversal and puzzle-solving abilities. If you have not used these abilities before, this is where the game expects you to practice them.
Ability | Input | Use in This Quest |
|---|---|---|
Hold L3 (left stick click) | Lift and carry heavy objects: kiln pieces, fuel balls, and the bird statue's eye. Also used to aim at distant objects before pulling them. | |
R3 (right stick click) mid-air | Slam downward from above to fuse the dismantled kiln pieces together. Must be performed while airborne. | |
Pull / Attract | L2/LT while aiming with Axiom Force | Extract the fuel ball from the bird statue's eye socket. Aim with L3 first, then hold L2 to pull. |
Common Mistakes and Solutions
Problem | Cause | Solution |
|---|---|---|
Fuel ball will not insert into receptacle | Misaligned angle or aim is too high | Stand directly in front of the opening, lower your aim, and walk forward slowly |
Fuel ball clips through floor or wall | Throwing or jumping while carrying | Always walk calmly with balls. Never jump or throw them. |
Ball 3 missing from cave | Known spawn bug | Close the game fully and restart, or reload a previous autosave |
Force Palm does not fuse kiln pieces | Not enough height when pressing R3 | Climb to the top of the stacked pieces, use double-jump if unlocked, and press R3 at the peak of your jump |
Generator symbols look aligned but tower won't activate | Rings not fully snapped into position | Nudge the lever slightly in each direction until you hear the click. If stuck, reload autosave. |
Cannot find disconnected cable | Looking at the wrong side of the kiln | Raise your torch/lantern to highlight the unpowered yellow cable line. Follow it to the rear of the kiln. |
General Tips
Start with the generator. The three kiln objectives do not appear until the generator is running, so tackle that first.
Do the disconnected kiln first. It takes 30 seconds and gives you an easy win to build confidence before the harder objectives.
Save before the dismantled kiln. The mid-air Force Palm can be finicky, and having a recent save prevents frustration.
Scout the flooded area before collecting fuel balls. Walk through the marsh and locate all five balls before you start carrying them. This avoids unnecessary backtracking.
Unlock double-jump beforehand. If you have skill points available, investing in the double-jump ability before this quest makes the dismantled kiln significantly easier.
Hold the menu button to pass time. If Grimnir is unavailable because it is nighttime, hold the Options/Start button and select the wait icon to advance to daytime. Grimnir is only available during the day.
Related Articles
Quest walkthrough: Kiln Repair at the Kilnden Workshop
Previous quest: Kilnden Workshop
Next quest: The Mysterious Pot
Generator puzzle: How to Activate the Ancient Generator
Kiln objective guide: How to Fix and Fuel the Kilns
Reward item: Kuku Iron Pot
Chapter overview: Chapter 4: The Price of Knowledge Walkthrough
Location: Hernand
Ability: Axiom Bracelet