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Hexe Marie
March 21, 2026 at 11:16 PM
Added boss image

Hexe Marie is a mandatory boss encountered in Crimson Desert, fought in a location known as the Smoking Lands. Titled the "Follower of Darkness," she commands crow magic, shadow manipulation, and summoned minions across a two-phase battle. Marie has roots in the Black Desert universe, where she first appeared in 2014, but her story in Crimson Desert stands on its own. After the fight concludes, she flees rather than dying, leaving the possibility of future encounters open.
Hexe Marie is described as a woman who was "enraptured by the mesmerizing shadows" and "infused darkness even into her own child." She holds a deep grudge against the Greymanes for killing her child from Raventine Monastery, and this vendetta drives her to confront Kliff directly. During the encounter, she attempts to deceive Kliff and recruit him to her cause before the fight begins, blurring the line between ally and enemy.
Marie's son is Draven the Crowcaller, who leads the Crow Brothers. Draven's Fextralife entry states: "The son of Hexe Marie the Black Witch. Recognizing his talent, Hexe Marie took him in as her own." The mother-son dynamic adds emotional weight to both boss encounters; players who fight Marie first may recognize echoes of her magic in Draven's later fights, and vice versa.
Attribute | Detail |
|---|---|
Boss Name | Hexe Marie |
Title | Follower of Darkness |
Location | The Smoking Lands (urn stockpile area) |
Type | Humanoid (Witch) |
Phases | Two (Blue HP bar, then Red HP bar) |
Key Abilities | Crow magic, minion summoning, teleportation |
Related Boss | Draven the Crowcaller (her son) |
Outcome | Flees after defeat |
The fight takes place in the Smoking Lands, specifically in an area filled with stockpiled urns. These urns are not just set dressing; they are directly tied to Marie's minion-summoning abilities. The arena is relatively open but the presence of urn clusters and summoned minions can make positioning challenging, especially during Phase 2 when the battlefield becomes increasingly crowded.
Hexe Marie has several named attack patterns that she uses throughout both phases of the fight.
Attack | Phase | Type | Description |
|---|---|---|---|
Crow Swarm | Both | Ranged | Primary attack where Marie sends a cluster of crows at the player. Fast and difficult to react to at close range. |
Crow Barrage | Both | AoE, Unblockable | Wider area-of-effect attack with multiple waves of crows. Covers more ground than Crow Swarm and can catch players mid-dodge. Cannot be blocked. |
Crow Storm | Phase 2 | Channeled, High Damage | Channeled spell that drops crows from the sky in a frontal cone. Signaled by purple-hued casting animations. The most damaging attack in the fight. |
Relocate | Both | Movement | Marie transforms into a murder of crows and reappears at a random location in the arena. Used to maintain distance and reposition for attacks. Frequency increases in Phase 2. |
Summon Urn Soldiers | Both | Summon | Spawns multiple stone soldiers with urn-shaped heads from the scattered urns. |
Summon Urn Swordsman | Phase 2 | Summon | Summons a larger, tougher clay-pot construct that moves slowly but deals significant damage. |
Marie summons two distinct types of minions from the urns scattered around the arena. Managing these adds is critical to surviving the fight.
Minion | Threat Level | Description |
|---|---|---|
Urn Soldiers | Low (individually) | Clay automatons with urn-shaped heads. Weak individually but attack in groups. Dangerous when they swarm alongside Marie's crow attacks. |
Urn Swordsmen | Medium-High | Larger, stronger minions made of stacked clay pieces. They hit harder and have more health than Urn Soldiers. Should be prioritized for elimination. |
During the first phase, Hexe Marie relies on Crow Swarm and Crow Barrage attacks while periodically summoning waves of Urn Soldiers. She uses Relocate to keep her distance when the player closes in. Her attack patterns in this phase are manageable once the player learns to read the crow animation telegraphs and prioritize clearing minion waves before they accumulate.
When Marie's health drops into the red bar, a cutscene plays where she attempts to deceive Kliff and recruit him. Once the fight resumes, her abilities escalate significantly. She begins using Crow Storm, the devastating channeled attack that drops crows from the sky in a frontal cone. The purple-hued casting animation provides a brief warning window. She also starts summoning Urn Swordsmen alongside regular Urn Soldiers, making add management more demanding. Her Relocate usage increases in frequency, making it harder to maintain consistent damage pressure.
Tip | Details |
|---|---|
Prioritize Urn Swordsmen | When both minion types are present, kill the Urn Swordsmen first. They deal significantly more damage and can interrupt your attacks on Marie. |
Use AoE to clear adds | Ice arrows and explosive arrows control minion swarms efficiently. Area-of-effect damage helps clear groups of Urn Soldiers quickly. |
Backslide, don't sidestep | Evade crow attacks by backsliding rather than side-dodging. The cone-shaped attack patterns are easier to escape by moving directly away from Marie. |
Punish recovery windows | Close distance for melee damage whenever Marie finishes a Crow Barrage or Crow Storm, as she has brief recovery windows after these channeled attacks. |
Watch the purple glow | The purple-hued casting animation telegraphs Crow Storm in Phase 2. This is the most damaging attack in the fight and must be avoided. Move perpendicular to her facing direction. |
Don't over-commit | Getting surrounded by Urn Soldiers while Marie launches Crow Barrage is one of the most common ways to take lethal damage. Clear adds before pressing the attack. |
Fire imbues are effective | Elemental weapon imbues (particularly fire) are effective against both Marie and her summoned minions. |
Maintain distance for ranged spells | When Marie casts ranged spells, backslide away. Close gaps only when you have clear melee windows after her channeled attacks finish. |
Defeating Hexe Marie provides exclusive equipment tied to her shadow and crow magic abilities. Equipping her gear grants access to her signature dark arts combat style. She also drops Abyss Fragments and crafting materials used for weapon and armor upgrades. Specific drop names have not yet been confirmed in community documentation.
Marie flees after the fight rather than dying, so the encounter does not conclude her story arc. Given her connection to Draven, players may encounter her influence again later in the narrative.