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Edgar
May 9, 2026 at 04:16 AM
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Edgar is an A-Class Cosmos Esper and a core member of the Eibon Antique Shop crew. He is a blue-haired young man who, despite his baby face, is remarkably mature for his age and carries an old-fashioned way about him. Edgar helps the other characters in every possible way and frequently accompanies the protagonist throughout the adventure. In combathe fills the healer role, providing position-dependent healing to keep the team healthy.


Attribute | Detail |
|---|---|
A-Class | |
Element | |
Affiliation | |
Combat Role | Healer |
Difficulty | 4 / 5 (High) |
Arc Compatibility | Liquid |

The in-game character menu introduces Edgar with a single-line tagline: "Eibon Antique Shop Member." The line is intentionally understated next to the longer descriptions other crew members receive, which matches Edgar's quiet, support-focused presence in the shop and reflects how the writing positions him as a steady fixture rather than a personality-led figure.
Edgar has blue hair and a youthful, baby-faced appearance that belies his maturity. His design gives him a gentle, approachable look that matches his supportive personality. He dresses in a style that leans slightly formal or old-fashioned, setting him apart from the more casual or combat-oriented looks of his Eibon colleagues.
Despite his young appearance, Edgar is described as very mature for his age with an old-fashioned way about him. He is the kind of person who helps everyone around him in whatever way he can, taking on a quietly supportive role within the Eibon crew. His maturity manifests in how he approaches problems: thoughtfully, patiently, and with a genuine desire to be useful.
Edgar frequently accompanies the protagonist throughout the adventure, making him one of the most consistently present characters in the story. His role as a constant companion gives players more exposure to his personality than many other roster members, and his steady demeanor provides a grounding presence amid the chaos of anomaly investigations.
Despite his youthful baby face, Edgar is one of the most mature and dependable members of the Eibon Antique Shop crew. He approaches every situation with a calm, methodical demeanor that belies his age. The other crew members rely on him not just for healing in combat, but for his steady presence and practical problem-solving in everyday situations. Edgar's old-fashioned sensibility, from his polite manner of speech to his habit of looking after others before himself, makes him the emotional anchor of the group.
Edgar works alongside HotoriAdlerDaffodilNanallySakiriand the protagonist (Zero) at the Eibon Antique Shopwhich sustains itself by taking on anomaly commissions from the public.
Edgar should not be confused with Adlerthe other A-Class Eibon member. Adler (full name Alois V Adler) is the butler who never opens his eyes, wields a cane sword in combatand prepares lovingly made meals for the crew. Edgar, by contrast, is the blue-haired young man who is mature beyond his years and is the protagonist's most frequent companion. The two fill different roles both in the shop and in combat: Adler handles cooking and domestic duties while Edgar focuses on support and accompaniment.
Edgar fills the healer role in combat. His healing abilities are position-dependent, meaning the effectiveness and targeting of his heals changes based on where he and his teammates are standing relative to enemies. This positioning requirement gives Edgar a higher skill floor than most healers, as players need to manage spatial awareness alongside the normal demands of combat.

Rating | Score |
|---|---|
Boss Encounters | 2 / 5 |
Mob Clearing | 3 / 5 |
Difficulty to Play | 4 / 5 |
Edgar's positioning dependency is both his greatest strength and his primary limitation. When positioned correctly, his heals are effective and keep the team in fighting shape. When team setups force awkward positioning, however, his healing output can fall off. This makes him more situational than self-sufficient healers like Jiuyuanwho can heal herself independently regardless of position.
As a Cosmos element character, Edgar triggers two duo reactions in the Esper Cycle
Reaction | Partner Element | Effect |
|---|---|---|
Blossom | Spawns a peashooter that attacks targets, dealing area damage. Adds passive damage while Edgar focuses on healing. | |
Remora | Slows enemy movement and attack speed. Provides crowd control that complements Edgar's positioning-dependent heals. |
Pairing Edgar with Anima characters like Jiuyuan or Nanally triggers Blossom for supplemental damage. Alternatively, pairing him with Lakshana characters like Hathor or Skia triggers Remora, slowing enemies and making it easier to maintain optimal positioning for his heals.
Edgar's primary healing tool is a positional healing field that he deploys during combat. Unlike Fadia's more straightforward team-wide healing, Edgar's field requires teammates to position themselves within its area of effect to receive healing. This positional requirement adds a tactical layer to team play, as the active character needs to stay inside the field's boundaries while still engaging enemies.
The healing field has a fixed duration and provides consistent ticks of Cosmos-element healing to any ally standing within it. In practice, this works best in encounters where the boss has predictable attack patterns that allow melee characters to stay in one area. For more mobile fights where players need to dodge frequently, the field's stationary nature becomes a limitation, since characters may move outside its range during evasion sequences.
Edgar functions as an excellent secondary healer alongside Fadia. In compositions that need survival but also want to avoid dedicating two full slots to healing, Edgar provides enough sustain to keep the team healthy while contributing Cosmos element damage for elemental reactions. His A-Class rarity also makes him significantly cheaper to upgrade than Fadia, giving budget-conscious players a reliable healing option.
Edgar is a situational healer best suited to teams that can afford to build around his positioning needs. He is not recommended as a first-priority investment for new players, as his high difficulty and positional requirements make him harder to use effectively than other healing options.
Teammate | Synergy |
|---|---|
Best with Lakshana partners | The Remora reaction slows enemies, which directly helps Edgar maintain the positioning his heals require. |
Paired withJiuyuan | If the team already has Jiuyuan for primary self-healing, Edgar can serve as secondary healing support while triggering Blossom for added damage. |
Avoid in high-mobility fights | Boss encounters that force constant repositioning undercut Edgar's effectiveness. His boss rating of 2/5 reflects this weakness. |
Strong in mob content | Against groups of enemies that stay relatively stationary, Edgar's positioning heals are easier to optimize. |
Edgar is a strong secondary healer option alongside Fadia. While Fadia remains the only dedicated full healer in the launch roster, Edgar's position-based healing field complements her kit rather than competing with it. In compositions where Fadia is not available or when a team needs supplemental healing without committing a second S-Class slot, Edgar fills the gap efficiently. His Cosmos element also opens up Blossom reactions when paired with Anima characters, adding utility beyond pure healing.
As an A-Class character, Edgar is obtainable from any banner on the Scarborough Fair board. A-Class characters are guaranteed every 10 pulls, making Edgar relatively accessible compared to S-Class units. He can also appear from A-Class Card tiles on the board.
Edgar's baby face and mature personality create a deliberate contrast that makes him one of the more distinctive A-Class characters in terms of writing.
He is the character who accompanies the protagonist most frequently in the story, giving players extended exposure to his dialogue and personality.
His old-fashioned way of speaking and behaving sets him apart from the more modern, streetwear-influenced aesthetics of many other Eibon crew members.
Edgar and Adler are both A-Class Eibon members but fill completely different roles: Edgar heals in combat while Adler provides shielding and melee damage with his cane sword.
Edgar's most distinctive non-healing effect is how he changes the Charge trio reaction. Charge normally drip-feeds a small chunk of Ultimate energy to the active character every two seconds while a Blossom projectile hits a Remora-marked target. Edgar's passive replaces that drip with an instant Ultimate fill: the first Charge proc within the team, while Edgar is in the squad, fills the active character's Ultimate gauge in a single tick instead of trickling it in over the duration of the reaction.
The instant fill is on a 30 second internal cooldown. After the first Charge proc fires through Edgar's passive and refunds the active character's Ultimate, subsequent Charge ticks within that 30 second window revert to the standard drip behavior. This is the trade-off the passive explicitly makes: a player who can reliably set up a Charge proc on a 30 second cycle gets full Ultimate uptime on that schedule, while a team that triggers Charge constantly does not benefit from the passive past the first instant fill in each window.
Best on teams that rarely trigger Charge. The instant fill replaces lost drip energy, so it shines when Charge is the back-up reaction rather than the main loop.
Less valuable on dedicated Charge teams. If the team already chains Charge procs every few seconds, the drip-fed energy adds up to more total Ultimate energy than the passive's single instant fill on each 30 second window.
Pairs naturally with Cosmos and Anima carries who use Ultimate as their primary damage source. The instant fill is most felt when the Ultimate it refunds is large.
Quick numerical reference compiled from the in-game character profile. Stats listed at character Level 1 represent the base values before Awakening, Console Modules, Cartridges, or Arc weapons modify them.
Attribute | Value |
|---|---|
Birthday | October 7 |
Rarity | A-Rank |
Element | |
Arc Class | Liquid |
Faction |
Edgar's starting numerical baseline before progression systems begin layering bonuses on top.
Stat | Lv.1 Value |
|---|---|
HP | 1350 |
ATK | 53 |
DEF | 68 |
CRIT Rate | 5% |
CRIT DMG | 50% |
Each character is built from a fixed grid of skills, console-side passives, and progression tiers. The counts below describe the maximum slots ever exposed for this Esper, regardless of which ones are unlocked at any given Awakening rank.
System | Slot Count |
|---|---|
Skills | 4 |
Life Skills | 1 |
Awakening Nodes | 8 |
Edgar is voiced across the three primary localizations supported on launch.
Language | Voice Actor |
|---|---|
English | Casey Mongillo |
Japanese | 三瓶由布子 |
Mandarin Chinese | 四白 |
These are the in-game skill names for this character. Skill effects are described elsewhere in the article.
Type | In-Game Name |
|---|---|
Basic Attack | Combat Practice |
Critical Riposte | Crisis is Opportunity |
Skill | Wild Current |
Ultimate | Finnegan's Wake |
Life Skill | Knowledge in Action |
Each skill block lists the in-game slot it occupies, the official skill name, and the short description shown on the character menu, followed by the named sub-actions of that skill. Sub-action descriptions are quoted from the in-game tooltip text.
Deals Cosmos DMG.
Sub-Action | Effect |
|---|---|
Basic Attack: Combat Practice | Applies what he learned in Lamplight Academy's physical education class to perform up to 5 consecutive attacks that deal Cosmos DMG. |
Basic Attack: Calculated Landing | Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, up to 100%. |
Critical Riposte: Crisis is Opportunity | Triggers when using Combat Practice after a Critical Dodge. Charges toward the target and uses his backpack to unleash a Flow attack, dealing 1 instance of Cosmos DMG to an area and reducing Break. |
Deals Cosmos DMG, heals the teammate with the lowest HP.
Sub-Action | Effect |
|---|---|
| Hold to enter a channeling state, continuously casting Current at the target, dealing Cosmos DMG and continuously healing the teammate with the lowest HP. The CD of Redirect Skill: Wild Current increases based on the duration of use. |
Deals Cosmos DMG and heals the current character continuously.
Sub-Action | Effect |
|---|---|
| Immerses in his own thoughts, unleashing a labyrinthine domain for 10s. Deals 1 instance of AoE Cosmos DMG. Heals the current character over the domain's duration. |
Deals Cosmos DMG.
Sub-Action | Effect |
|---|---|
| This bag is really heavy. Edgar charges toward the target and swings his bag with all his might, dealing 1 instance of Cosmos DMG to an area. |
Charge Enhancement: Grants 120 Ultimate Energy instantly when a character triggers Charge using a Support Skill. Disables Ultimate Energy gain from Vita Pistils when hitting Slowed targets afterward. Cooldown: 30s.
Cast Redirect Skill Wild Current or Support Skill Weight of Knowledge to gain a Key of Truth, up to 3 keys. Each Key of Truth extends the duration of Ultimate: Finnegan's Vigil by 1s.
The in-game menu pairs Edgar's combat skills with short flavor lines that explain how he reconciles his support role with the violence of anomaly work. The Critical Riposte block is captioned with the line "Edgar believes there must be a more humane way to contain them. Until that solution is found, he is forced to rely on rougher methods," which sets up his preference for non-lethal resolution against the kit's emphasis on backpack swings and labyrinthine domains.
The Wild Current skill is captioned with "Healing is important work. Edgar realized that the rules he learned from games apply in real life as well," extending coded thinking the character is described with elsewhere into his approach to actual triage. The Finnegan's Wake ultimate is captioned with "Always curious, always questioning. Edgar often slips into deep thought without warning. Pulling him out of his complex musings is no easy task," which lines up with the labyrinthine domain effect the ultimate generates and with his bookish, easily distracted personality.
Edgar has 8 Arcs flagged as a thematic match by the in-game character recommendation panel. Refinement effects below are quoted from each Arc's tooltip and do not represent a tier ranking.
Arc | Rarity | Refinement | Refinement Effect |
|---|---|---|---|
5-Star | Motor Candy | Increases 5% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field. | |
5-Star | Bohemian Rose | Increases ATK by 14%. Grants 1 stack of Chaos Thorn each time the wearer deals DoT. Increases CRIT DMG by 6% per stack for 3s. Triggers at most once every 0.3s, up to 10 stacks and refreshes the duration when retriggered. Grants 10 stacks of Chaos Thorn immediately when the wearer casts a Redirect Skill. Extends the Broken state of a Broken enemy by 3s when the wearer deals damage to them (triggers at most once per Break Effect). | |
5-Star | Increases Break Intensity by 60. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome. Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20%. Deals Chaos DMG equal to 200% of the wearer's ATK to designated enemies when they take Break Damage. | ||
4-Star | Cardboard Castle | Increases Healing Bonus by 12% for 10s after the wearer casts a Redirect Skill. Effect does not stack. | |
4-Star | Paper Squadron | Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20%. | |
4-Star | Inspiration Terminator | Grants the wearer 10 Ultimate Energy when casting a Redirect Skill. Triggers up to once every 20s. | |
4-Star | Increases Break Intensity by 48. Increases DMG by 10% against Broken units. | ||
"Real Music" | 3-Star | Haunted Record | Grants the wearer a 12% Redirect Skill DMG bonus. |
Ascension lifts Edgar's level cap one step at a time. Each phase requires the listed Coins (the world currency) plus a fixed list of materials. World Level shown is the minimum required to access the breakthrough.
Phase | Lv Cap | World Lv | Coins | Materials |
|---|---|---|---|---|
Phase 1 | 30 | 1 | 25,000 | |
Phase 2 | 40 | 2 | 50,000 | |
Phase 3 | 50 | 3 | 75,000 | |
Phase 4 | 60 | 4 | 100,000 | |
Phase 5 | 70 | 5 | 125,000 | |
Phase 6 | 80 | 6 | 150,000 |
Edgar's base HP, ATK, and DEF at key level milestones. These numbers are the raw character base values before Awakening, Console Modules, Cartridges, or Arc bonuses modify them.
Level | HP | ATK | DEF |
|---|---|---|---|
Lv 1 | 1,080 | 27 | 54 |
Lv 10 | 2,052 | 51 | 103 |
Lv 20 | 3,132 | 77 | 157 |
Lv 30 | 5,292 | 131 | 266 |
Lv 40 | 7,452 | 183 | 375 |
Lv 50 | 9,612 | 237 | 484 |
Lv 60 | 11,772 | 289 | 593 |
Lv 70 | 13,932 | 343 | 701 |
Lv 80 | 16,092 | 395 | 810 |
Awakenings unlock through duplicate copies of the character. Each tier from A1 to A6 grants a named upgrade.
Tier | Awakening Name | Effect |
|---|---|---|
A1 | Anomaly-Loving Observer | Grants Edgar 1 Key of Truth whenever any teammate casts a Support Skill. |
A2 | Intern Anomaly Hunter | Caps the max cooldown extension from Wild Current at 3s. |
A3 | One of the Eibon Detectives | Increases Wild Current's healing effectiveness for allies with current HP below 30% by 15%. |
A4 | Skilled Strategist | Wild Current DMG +50%. |
A5 | Guardian of the Antique Shop's Light | Edgar's Max HP +20%. |
A6 | Visitor from Planet Curiosity | Grants 15% DEF to all allies in the range of Finnegan's Wake. |
Resonance bonuses unlock at specific Awakening milestones, not from additional duplicates. R1 activates when the character reaches A3, and R2 activates at A6. Both stack on top of the named Awakening node effects.
Tier | Resonance Name | Unlocks At | Effect |
|---|---|---|---|
R1 | Pursuit of Knowledge | A3 | Increases the skill level of Wild Current, Finnegan's Wake, and Weight of Knowledge by 1. |
R2 | Keen Insight | A6 | Edgar's thoughts are stirred by his allies' safety. Converts 3% of any teammate's Max HP lost into 1 Charge for Finnegan's Vigil, up to 20 Charges. Resets after casting Finnegan's Vigil. |
Each character has a Console passive that activates when the matching Module type is equipped on their Console grid. This is a flat passive that scales linearly with the count of matching Modules and is the strongest reason to commit to a single Module type when building this Esper.
Type III SpecializationIncreases HP by 10% for each Type III Module equipped.
Life Skills are out-of-combat benefits that activate while the character is assigned to the relevant non-combat activity (Eibon Antique Shop owner duty, Sea Angler trips, City Tycoon shifts, and similar passive systems). Each level unlocks an additional or stronger benefit and stacks with the previous levels.
Level | Effect |
|---|---|
Level 1 | Edgar increases traffic by 18. |
Level 2 | Edgar reduces ingredient consumption rate by 1%. |
Level 3 | In Owner's Selectioncustomers are more likely to choose the highest-priced dishes. |
Level 4 | Edgar reduces ingredient consumption rate by 1%. |
Level 5 | Edgar increases traffic by 27. |