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City Building - 11 revisions
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Replaced the production table with the goods, buildings and per-minute inputs the game uses, and corrected the design-lineage and building-category wording
Replaced the preview-era worker tiers and building types with the roles and structures the release build uses
Added the pirate camp supply rule and the connection requirement that governs where buildings can go
Replaced the pre-demo caveat now the game has shipped and noted that placed buildings cannot be moved but refund their full cost when demolished
Added design lineage, worker tiers, expanded buildings (Kitchens, Depots, Defensive Towers), mutiny note (2026-05-16)
Cleaned punctuation and AI-style phrasing (2026-04-27)
Expanded city-building article with vertical construction, logistics table, production chains, building types, recruitment, cohesion, and fortifications (2026-04-26)
Expanded city-building article with vertical construction, logistics table, production chains, building types, recruitment, cohesion, and fortifications (2026-04-26)
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