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Remedy Entertainment - Version 16 vs Version 17
May 25, 2026, 04:03 PM
Added Resonant crew roster table (13 named devs/cast) and self-publishing arrangement details
Jun 2, 2026, 10:42 AM
Removed 2 redundant repeat wikilinks in body text, keeping the first link per term
11Remedy Entertainment is the Finnish studio developing and self-publishing Control Resonant. Founded in Espoo in 1995, the company has spent three decades building narrative-driven action games on its own proprietary tech. Resonant is the first sequel it ships on the Control IP after buying the rights back in early 2024.2233Studio Profile4455FieldDetailFoundedAugust 18, 1995HeadquartersEspoo, FinlandPublic ListingNasdaq Helsinki since 2017 (REMEDY)Major ShareholdersMarkus Mäki (~23.7%); Tencent (~14%); Sam Lake (~4.15%)Second StudioStockholm, opened 2022EngineNorthlight (proprietary)Current ProjectControl Resonant (2026)66Studio History7788Remedy was founded on August 18, 1995 by ex-members of the Finnish demoscene group Future Crew. Those roots gave the early company a deep bench of engine and graphics programmers, and that in-house technology culture has carried through every project. The studio went public on Nasdaq Helsinki in 2017 under the ticker REMEDY, funding a multi-project pipeline and a long-term move toward self-publishing. In 2022 it opened a second studio in Stockholm.991010Notable Games11111212YearTitle1996Death Rally2001Max Payne2003Max Payne 2: The Fall of Max Payne2010Alan Wake2012Alan Wake's American Nightmare2016Quantum Break2019Control2022CrossfireX (single-player campaign)2023Alan Wake 22025FBC: Firebreak2026Control Resonant1313The catalog spans noir crime, cosmic horror, time-warping science fiction, and paranatural action. Control (2019) introduced the Federal Bureau of Control setting that Control Resonant continues. FBC: Firebreak (2025) is a separate co-op shooter inside the Oldest House, not a Control sequel.14141515Key Leadership16161717PersonRoleSam LakeCreative Director, studio-wide narrative leadMarkus MäkiCEO and chairman; co-founderMikael KasurinenGame Director, Control ResonantSergey MohovLead Gameplay Designer, ResonantThomas PuhaCommunications Director1818Sam Lake first joined as the writer on Death Rally and has been the studio's creative throughline since. On Resonant, Sergey Mohov heads design for the melee combat systems that define the sequel.19192020Northlight Engine21212222Northlight is Remedy's proprietary engine, originally built for Quantum Break in 2016 and iterated continually since. It is tightly coupled to destructible environments, volumetric lighting, and integrated cinematic playback for live-action sequences. Owning the tech end to end lets the studio ship distinctive games at a smaller team size than most peers.23232424For Resonant, Northlight has been pushed further: stable 60 FPS during destruction-heavy combat, expanded draw distance for outdoor zones, more simultaneous enemies on screen, and a broader lighting palette covering daylight, fog, and weather the original Control's corridors never needed. The shift to a paranaturally altered Manhattan drove those investments.25252626Self-Publishing Pivot27272828For most of its history Remedy worked with external publishers. Resonant is a deliberate move toward self-publishing, made possible by two 2024 transactions. In February 2024, Remedy acquired the full Control IP from 505 Games for approximately seventeen million euros, consolidating ownership of the 2019 game and any sequels. In August 2024, Remedy announced a co-financing and co-production partnership with Annapurna Pictures that also covers film and television adaptation rights for the franchise.29293030Resonant therefore ships under the Remedy label, with Annapurna sharing financial risk and adaptation upside. The budget has been described as roughly fifty million euros, with break-even pegged at around three to four million units sold.31313232Unconfirmed Details33333434Several specifics about the studio and its current production have not been disclosed and should be treated as open questions:35353636Exact size of the Resonant team versus Alan Wake 2.Split of work between the Espoo and Stockholm offices on Resonant.Future projects beyond Resonant and FBC: Firebreak.Whether the Annapurna deal extends to specific film or TV projects in active production.37373838See also the Overview and the melee combat systems page.39394040Resonant Crew Roster41414242Pre-launch press has named the following Remedy staff in connection with Control Resonant. The roster is incomplete by design; Remedy has not yet released a full credit list, and many of the named roles are public spokespeople rather than the full team.43434444RolePersonCreative DirectorMikael KasurinenLead Gameplay DesignerSergey MohovArt DirectorElmeri RaitanenLead Level DesignerAnne-Marie GrönroosLead Gameplay AnimatorAnnika LehtinenExecutive ProducerJuha VainioTechnical Director of GraphicsTatu AaltoSenior Concept ArtistMichal MotulewiczCommunications DirectorThomas PuhaSenior Communications ManagerMiika HuttunenLead Actor for Dylan FadenSean DurrieVoice of Zoe De VeraFrankie KevichMotion Capture (Hiss enemies)Tomas Nielsen4545Self-Publishing the Sequel46464747Resonant is the first Control game Remedy is publishing in-house. The studio acquired the full Control IP from its previous publisher in early 2024 and structured the sequel as a self-published title from that point. The Annapurna Pictures partnership covers half the development cost and brings film and television adaptation rights into the picture, but does not act as the game's publisher. On the Xbox side, Remedy has also confirmed that it is shipping through the ID@Xbox programme, which is how Xbox Play Anywhere support is being delivered at launch.