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Crafting in Blight: Survival consists of two parallel systems: the Artisan's modular gear workshop for permanent weapon and armor upgrades, and the Remedies system for expendable consumables like bandages, torches, herbs, and potions.
Blight: Survival uses a classless character system where players freely mix gear, weapons, and talents without being locked into predefined roles, supported by three core attributes.
Weapons in Blight: Survival degrade through use and can break during missions, tying into the modular crafting system, the Artisan's repair workshop, and the broader risk-and-reward gameplay loop.
The bloodline system in Blight: Survival carries experience, talents, and traits forward to successor characters after permadeath, providing long-term progression even through repeated character losses.
Blight: Survival has a modular armor customization system with interchangeable components, visual personalization, European medieval influences, and a gameplay tradeoff between protection and stealth.
Remedies are consumable items in Blight: Survival including bandages, torches, herbs, and potions, forming one of the game's two crafting systems alongside the Artisan's weapon and armor workshop.