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Katanas
May 8, 2026 at 09:23 AM
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Katanas are Emma's primary melee weapon in Beast of Reincarnation. The game features multiple katanas that can be discovered through exploration, each with its own stat distribution, combo properties, and visual design. Katana combat is fast-paced and centred on the Parry System, where well-timed deflections generate FP for Koo's command menu and trigger Spirit Stone compounding effects.
Katana combat forms the real-time half of Beast of Reincarnation's hybrid system. Emma's sword strikes are responsive and fluid, with combo chains that vary depending on the equipped katana. The close-range skill tree enhances katana proficiency, improving damage output, combo length, and parry effectiveness. Players who invest in this path turn Emma into a melee specialist who generates FP rapidly through aggressive parry play.
Each katana has its own feel. Some favour speed with shorter recovery frames between swings, letting the player maintain pressure on enemies. Others hit harder but swing more slowly, rewarding players who commit to fewer, more deliberate strikes. The choice of katana affects not just raw damage numbers but the actual rhythm of combat.
Most katana names remain unconfirmed in pre-release material. The named katana that appears in current promotional content is the Big Dipper, included as a Deluxe Edition starter weapon.
Katana | Source | Notes |
|---|---|---|
Big Dipper | Deluxe Edition starter weapon | Named in the Deluxe Edition contents; visible in the April 2026 pre-order trailer in active gameplay |
Starting katana | Standard Edition opening | Default weapon Emma carries from the opening arc; specific name not yet disclosed |
Other katana names found through exploration have not been disclosed pre-launch. This article will be updated with the full named roster once the game ships and the in-game weapon list is verifiable.
Like Charms, katanas are found through exploration rather than a linear upgrade path. The game's districts and zones contain hidden katanas in optional areas accessible through plant abilities. This means the order in which players find katanas varies depending on which areas they explore and how thoroughly they search each zone.
The discovery-based system means that katanas are not a simple better-or-worse progression. A katana found early might suit a particular playstyle better than one found later. The value of each weapon depends on the player's build, their Spirit Stone setup, and their preferred combat approach.
Each Spirit Stone effect is designed to trigger on a successful parry. The katana is therefore the engine of the Spirit Stone system; without consistent katana parries, most Spirit Stone effects sit dormant. Standard armour offers four Spirit Stone slots, with upgraded armour holding up to six, so the practical depth of a katana build comes from how its tempo lines up with the parry-driven Spirit Stone triggers.
Two players carrying the same katana with different Spirit Stones effectively wield different weapons. One configuration might lean into critical-rate compounding for a burst-damage build; another might stack defensive triggers for a tankier parry loop. The katana itself sets the rhythm; the Spirit Stones decide what each parry actually rewards.
While katanas are Emma's signature weapons, players are not locked into melee combat exclusively. Emma also has access to a bow and crossbow for ranged engagements. The long-range skill tree supports this alternative approach. However, katanas remain the most direct path to FP generation through parrying, making them the natural choice for players who want to maximise their use of Koo's Bloom Arts.