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The Jackdaw - Version 7 vs Version 8
Aug 26, 2026, 04:29 AM
Added fort requirement for Kenway's Fleet, boarding loot rules, and Captain's Lockbox
Aug 26, 2026, 04:32 AM
Replaced placeholder image alt text with descriptions of what each screenshot shows
11The Jackdaw is Edward Kenway's brig and the player's primary vessel in Assassin's Creed Black Flag Resynced. Naval gameplay has been rebuilt alongside the rest of the game, with new weapons, a more dynamic enemy ship ecosystem, reworked side activities, optional companions, and significantly expanded ocean exploration.223344Naval Combat5566The Jackdaw gains two new secondary weapons: shrapnel barrels that damage enemy sails and reduce their maneuverability, and 8-pounders that open weakpoints in enemy hulls for follow-up attacks. Beyond these, every weapon on the Jackdaw carries a secondary firing mode that works like a new ammo type. The bow gains a Ram Dash that charges forward for heavy hull damage with its own camera, the mortar's Deadman's Cohort upgrade saturates an area with Carcass bombs, the bow chaser cannons fire a powerful double-shot volley, the broadside cannons can loose heated shots that send fiery projectiles in quick succession, and the shrapnel barrels launch from the stern to shred the sails of pursuers. Switching modes mid-engagement is central to the reworked naval combat.7788Officer Abilities991010Three recruitable Jackdaw Officers each unlock a distinct naval ability once their questline is complete: Lucy Baldwin's Brace command halves incoming hull damage when timed on contact, Tobias "Deadman" Smith's double broadside fires twice as many cannonballs in a salvo, and The Padre's Ram Dash sends the Jackdaw forward at speed to crack open enemy hulls.11111212How an engagement ends decides how much it pays. Destroying an enemy ship yields significantly less loot than disabling it and boarding it, so boarding is the profitable option on anything worth the time. A boarded ship can then be sent to Kenway's Fleet, stripped for repairs, or used to lower Edward's wanted level. On larger classes such as frigates and Man-o-Wars, boarding also opens the Captain's Lockbox, a fourth option that pays out a larger sum of reales than the standard choices.13131414Enemy Ship AI and Alliances15151616Enemy ships in Resynced maintain alliance and enmity relationships with each other. These relationships affect how ships behave in the open ocean, including their willingness to assist or attack other ships, their patrol patterns, and the loadouts they carry. A ship's allegiances are part of its identity rather than a static label.17171818Kenway's Fleet19192020Kenway's Fleet, the system that lets Edward assign captured ships to a secondary fleet, has been reworked into a fully integrated minigame that no longer requires a separate companion app. Captured ships are sent on missions that generate passive income, trade goods, and rare activity spawns over time, and different ship classes suit different mission types, so building a varied fleet pays off.21212222The fleet is unlocked region by region rather than all at once: capturing a region's fort is what opens Kenway's Fleet in that region. Two extra fleet slots come from restoring the campfire at the Great Inagua hideout, and the mansion facade, tower and garden, and guesthouse each add one more.23232424Navigation and Exploration25252626Two navigation aids ease travel across the open ocean. Pathfinder highlights a route across the water once a destination is pinned, and Follow Sea acts as an autopilot that steers the Jackdaw to a selected point so players can take their hands off the wheel. Loading screens between naval gameplay and the major cities have been removed, so sailing into port is seamless.27272828Captain’s Cabin and Harbormasters29293030Ship management is split between two places. From the Captain's Cabin, players customize the ship's sails and figurehead, change Edward's outfits, choose a ship pet, and manage Kenway's Fleet. Ship upgrades, weapon restocking, and cargo trading move to the Harbormasters stationed at ports.31313232The Playas33333434The Playas, which are the island stops scattered across the Caribbean, have been reworked with new rewards and encounters. These locations provide reasons to explore beyond major city hubs and tie into the larger naval and exploration loops.35353636Ship Pets37373838Players can recruit a pet to sail with the Jackdaw. Two options are available: a cat or a monkey. Ship pets are a cosmetic and companionship feature that adds personality to the Jackdaw without affecting combat stats.39394040Underwater Exploration41414242Underwater exploration has been expanded in Resynced. The rebuilt Anvil engine's water rendering and simulation create a more detailed and reactive ocean environment. The Diving Bell, unlocked through the main story, opens deep underwater areas with rarer loot, where players manage oxygen and navigate jellyfish, sharks, and currents, and can blend among schools of fish to stay hidden. A Dive Anywhere option lets Edward swim underwater anywhere in the world without the diving bell, which is how the treasure sunk around the playas is reached. Floating loot can also be picked up while sailing, and the underwater shipwrecks of the original return. Harpooning returns as a mini-game that uses a finite supply of harpoons and steady aim against whales and sharks to bring in high-value resources.434344444545Dynamic Weather46464747The Anvil engine's atmosphere system drives dynamic weather across the open ocean. Winds, wave heights, and storms change in real time and affect ship handling in ways that require adjustment during navigation and combat. Calm seas and squalls behave differently, and sailing into a storm is a tactically different proposition than an open engagement in clear conditions. Storms can spawn waterspouts in two forms and lightning strikes that deal area-of-effect damage, turning the weather itself into a hazard. Destructible environmental objects in the world also interact with weather and combat.48484949Forts and Morale50505151Each region of the Caribbean contains one fort. A dynamic morale system governs naval engagements: as the player chips away at an enemy commander’s morale, the commander shifts from holding position to actively engaging rather than surrendering, so sustained pressure changes how a fight plays out.525253535454Legendary Ships55555656Four legendary ships wait in the corners of the map as endgame naval encounters: El Impoluto at Dry Tortuga, the paired HMS Fearless and Royal Sovereign at Eleuthera, La Dama Negra at Serranilla, and HMS Prince at Navassa. Each is revealed once the fort in its region has been taken. They hit harder and hold more health than the versions in the original game, and they fight in distinct phases. Defeating them rewards unique cosmetic skins for the Jackdaw’s figurehead, hull, wheel, and sails, and the encounters respawn after a while so they can be repeated. A fifth legendary vessel, the HMS Ipswich, is fought during the closing stages of the "A World Without Gold" endgame chapter rather than found in the open world. It is heavily armoured, so the reliable line of attack is to wait for it to drop fire barrels and detonate them with the swivel gun. It does not respawn, and it rewards its own ship model.