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The Jackdaw is Edward Kenway's brig and the player's primary vessel in Assassin's Creed Black Flag Resynced. Naval gameplay has been rebuilt alongside the rest of the game, with new weapons, a more dynamic enemy ship ecosystem, reworked side activities, optional companions, and significantly expanded ocean exploration.

Naval Combat
The Jackdaw gains two new secondary weapons: shrapnel barrels that damage enemy sails and reduce their maneuverability, and 8-pounders that open weakpoints in enemy hulls for follow-up attacks. Beyond these, every weapon on the Jackdaw carries a secondary firing mode that works like a new ammo type. The bow gains a Ram Dash that charges forward for heavy hull damage with its own camera, the mortar's Deadman's Cohort upgrade saturates an area with Carcass bombs, the bow chaser cannons fire a powerful double-shot volley, the broadside cannons can loose heated shots that send fiery projectiles in quick succession, and the shrapnel barrels launch from the stern to shred the sails of pursuers. Switching modes mid-engagement is central to the reworked naval combat.
Officer Abilities
Three recruitable Jackdaw Officers each unlock a distinct naval ability once their questline is complete: Lucy Baldwin's Brace command halves incoming hull damage when timed on contact, Tobias "Deadman" Smith's double broadside fires twice as many cannonballs in a salvo, and The Padre's Ram Dash sends the Jackdaw forward at speed to crack open enemy hulls.
Enemy Ship AI and Alliances
Enemy ships in Resynced maintain alliance and enmity relationships with each other. These relationships affect how ships behave in the open ocean, including their willingness to assist or attack other ships, their patrol patterns, and the loadouts they carry. A ship's allegiances are part of its identity rather than a static label.
Kenway's Fleet
Kenway's Fleet, the system that lets Edward assign captured ships to a secondary fleet, has been reworked into a fully integrated minigame that no longer requires a separate companion app. Captured ships are sent on missions that generate passive income, trade goods, and rare activity spawns over time, and different ship classes suit different mission types, so building a varied fleet pays off.
Navigation and Exploration
Two navigation aids ease travel across the open ocean. Pathfinder highlights a route across the water once a destination is pinned, and Follow Sea acts as an autopilot that steers the Jackdaw to a selected point so players can take their hands off the wheel. Loading screens between naval gameplay and the major cities have been removed, so sailing into port is seamless.
Captain’s Cabin and Harbormasters
Ship management is split between two places. From the Captain's Cabin, players customize the ship's sails and figurehead, change Edward's outfits, choose a ship pet, and manage Kenway's Fleet. Ship upgrades, weapon restocking, and cargo trading move to the Harbormasters stationed at ports.
The Playas
The Playas, which are the island stops scattered across the Caribbean, have been reworked with new rewards and encounters. These locations provide reasons to explore beyond major city hubs and tie into the larger naval and exploration loops.
Ship Pets
Players can recruit a pet to sail with the Jackdaw. Two options are available: a cat or a monkey. Ship pets are a cosmetic and companionship feature that adds personality to the Jackdaw without affecting combat stats.
Underwater Exploration
Underwater exploration has been expanded in Resynced. The rebuilt Anvil engine's water rendering and simulation create a more detailed and reactive ocean environment. The Diving Bell, unlocked through the main story, opens deep underwater areas with rarer loot, where players manage oxygen and navigate jellyfish, sharks, and currents, and can blend among schools of fish to stay hidden. A new Free Dive option lets Edward explore shallower underwater spots anywhere without the diving bell. Harpooning returns as a mini-game that uses a finite supply of harpoons and steady aim against whales and sharks to bring in high-value resources.
Dynamic Weather
The Anvil engine's atmosphere system drives dynamic weather across the open ocean. Winds, wave heights, and storms change in real time and affect ship handling in ways that require adjustment during navigation and combat. Calm seas and squalls behave differently, and sailing into a storm is a tactically different proposition than an open engagement in clear conditions. Storms can spawn waterspouts in two forms and lightning strikes that deal area-of-effect damage, turning the weather itself into a hazard. Destructible environmental objects in the world also interact with weather and combat.
Forts and Morale
Each region of the Caribbean contains one fort. A dynamic morale system governs naval engagements: as the player chips away at an enemy commander’s morale, the commander shifts from holding position to actively engaging rather than surrendering, so sustained pressure changes how a fight plays out.
Legendary Ships
Four legendary ships serve as endgame naval encounters: El Impoluto, the paired HMS Fearless and Royal Sovereign, La Dama Negra, and HMS Prince. Defeating them rewards unique cosmetic skins for the Jackdaw’s figurehead, hull, wheel, and sails, and the encounters respawn after a while so they can be repeated.