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System Requirements and Performance
June 28, 2026 at 02:25 AM
Added console (64.13 GB) and PC (~65 GB) download sizes, SSD-required install note, and Xbox pre-load availability (June 22)
Assassin's Creed Black Flag Resynced is built on the latest generation of Ubisoft's Anvil engine, the same engine version used for Assassin's Creed Shadows. The game takes advantage of current-generation hardware with raytraced global illumination, physically based rendering, modernized water simulation, and dynamic weather across its seamless open world.
Three performance modes are available on PlayStation 5. The Balanced mode requires a display capable of 120Hz output.
Mode | Target Frame Rate | Notes |
|---|---|---|
Performance | 60 FPS | Prioritizes frame rate |
Fidelity | 30 FPS | Prioritizes visual fidelity and ray tracing quality |
Balanced | 40 FPS | Requires a 120Hz display |
On PlayStation 5 Pro, Resynced offers higher overall fidelity, advanced ray tracing beyond the standard PS5 implementation, and PlayStation Spectral Super Resolution 2.0 upscaling technology. The PS5 Pro version runs the same base game with these additional rendering enhancements applied automatically.
Component | Minimum (1080p / 30 FPS) | Recommended (1440p / 60 FPS) |
|---|---|---|
CPU | Intel Core i7-8700K or AMD Ryzen 5 3600 | Intel Core i5-10600K or AMD Ryzen 5 3600 |
GPU | NVIDIA GeForce GTX 1660 (6GB VRAM) | NVIDIA GeForce RTX 3060 (12GB VRAM) |
RAM | 16GB | 16GB |
Storage | 65GB SSD | 65GB SSD |
PC performance scales from 1080p at 30 FPS on minimum settings up to 4K at 60 FPS on maximum settings on suitable hardware. The recommended configuration targets 1440p at 60 FPS. A software ray tracing option is available for hardware without dedicated ray tracing acceleration. A 4K target on Ultra settings calls for top-end hardware (Intel Core i7-12700K or AMD Ryzen 7 5700X3D paired with an NVIDIA GeForce RTX 4090 class GPU). All PC tiers require Windows 10 or Windows 11 64-bit, 16GB of system RAM, and 65GB of SSD storage. DirectX 12 is required.
On PlayStation 5, the game supports DualSense haptic feedback and adaptive triggers, Tempest 3D audio, and Dolby Atmos across supported configurations. The open world loads with no visible loading screens between areas. Raytraced lighting with global illumination is active across all PS5 performance modes.
Running ray tracing alongside a 60 FPS Performance mode on PlayStation 5 and Xbox Series X is a first for this generation of the Anvil engine. The studio has noted that the previous Anvil title did not offer ray tracing at 60 FPS on those consoles, and that Resynced is a more demanding game to render, which makes the combination notable on current hardware.
The latest generation of Anvil powers the technical foundation of Resynced. Key technology includes physically based rendering for consistent material behavior under varied lighting conditions, modernized water rendering and ocean simulation, a dynamic atmosphere system that drives real-time weather changes, and raytraced global illumination that affects lighting throughout the world. These systems work together to produce an environment that responds to time, weather, and player actions in ways that were not possible in the 2013 original.
Resynced ships with full support across thirteen languages: English, French, Italian, German, Spanish (Spain), Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese (Brazil), and Russian. The PC installation requires 65GB of SSD storage. PC builds use Denuvo anti-tamper and require a Ubisoft Account, with a five-device activation limit.
Download sizes vary by platform. The console download requires 64.13 GB, and the PC version requires roughly 65 GB of free space. Ubisoft has stated that the game must be installed on a solid-state drive on every platform, so a mechanical hard drive is not sufficient. On Xbox Series X and Series S, players who pre-ordered the game were able to start pre-loading the files on June 22, 2026, ahead of the July 9 launch. Pre-load timing on PlayStation 5 and PC had not been confirmed at the time of writing.