Loading...
Stealth and Parkour - 5 revisions
Select an older and a newer revision, then compare.
Specified Rope Dart unlocks in Sequence 3, added reworked Templar Hunts, and detailed tailing/eavesdropping recovery paths
Noted the parkour set builds on recent open-world entries
Removed unsupported three-jump count claim; added Stealth Tools table (blowpipe darts, smoke bomb, rope dart) and Social Stealth section (crowd blending, dancers, coin toss)
Details on Observe mode, shadow-based visibility, salvageable missions, ziplines, and the reworked parkour system
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.