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Combat System - 7 revisions
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Added the blue and red enemy weapon tells that signal parry versus dodge
Replaced placeholder image alt text with descriptions of what each screenshot shows
Added Demolitionist grenade behaviour, quick shot guard break, and kick and sweep detail
Added the four-category difficulty settings (combat, naval, stealth, activities) with Forgiving/Intended/Hard levels
Added Heavy Attacks (Rapier/Cutlass/Pistol-Sword), Gun Kata, Adaptive Enemy AI (unstoppable attacks, dodged kicks), Takedown Variations, and expanded Enemy Types table (Soldier, Brute, Captain, Demolitionist)
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