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Logistics and Supply Lines - Version 7 vs Version 8
Jul 22, 2026, 04:58 AM
Added Auxiliary Ration Supplies as a supply-line cargo introduced in MS 67
Aug 16, 2026, 04:29 PM
Added the new world bridges
11Anvil Empires is a sandbox where the side with the deeper supply chain usually wins. Battles are won not only through strength of arms but also require a strong economy and a working supply line. Logistics is the gameplay loop that ties homesteads, towns, caravans, and front-line siege camps into a single producer-to-consumer pipeline.2233Supply Camps4455A supply camp is a fortified rear-area depot. Unlike a siege camp it is not built next to the enemy; it sits along the route between a producing town and the front, well behind contested territory. Supply camps store food, weapons, armour, ammunition, and siege materials, and they exist so that a caravan does not have to make the full journey from a deep-interior town to the front in a single trip.667788Caravans991010A caravan is the player-driven movement of goods from one location to another. In practice, a caravan is one or more carts, ships, or pack horses with player escorts. Caravans carry barrels of bulk resources, finished arms and armour from town smithies, and reinforcement avatars sent to the front under the avatar deployment system. In the most recent build the dedicated barreling station was removed: barrels are packed and unpacked inside Homesteads, Town Centers, Fortresses, and Large Camps, can hold variable quantities up to a maximum, and are filled by dragging items onto the barrel slot.11111212Caravan TypeCarrying UseNotesPack horseLight cargo, scout suppliesFast but limited carrying capacity.CartBulk barrels and cratesStandard overland hauler; passengers can ride alongside the goods.Cargo ShipLong-range bulk supply by seaConnects coastal settlements; the fastest way to move large quantities across the map.13+MS 68 added a new set of world bridges that shape overland routes. Bridges now come in narrow and wide forms, with wide bridges letting two Caravans pass side by side, and in stone and wood variants, some of which allow small boats to pass underneath. Route planning around bridges matters because they are fixed crossing points that both sides can predict.14+1315What Travels on a Supply Line14161517Food: Cooked meals from Cooking stations and barreled grain from Farming. Hungry soldiers fight worse.Arms and armour: Forged Weapons and Armours, typically packed in barrels for bulk transport.Ammunition: Arrows, scorpion arrows, oil flasks, catapult boulders.Siege materials: Reinforced planks, ingots, and rope intended for assembling rams, towers, and ladders in a forward Sieges camp.Trade goods: Linen, lead ingots, and rosin produced from regional trade resources, hauled to a Trade and Economy Marketplace for sale.16181719The MS 67 build added a new standing cargo. Auxiliary Ration Supplies are produced at the Town Workshop and unpack at any keep or camp into a thousand rations, and stored auxiliaries starve without them. Feeding a garrison of auxiliaries is therefore a recurring haul rather than a one-off delivery, and a forward camp that runs dry on rations loses its defenders before it loses its walls. Auxiliary equipment kits, also crafted at the Town Workshop, travel the same routes.18201921Why Logistics Decides Wars20222123An army that runs out of arrows or rams stops being an army; it becomes a target. Veteran factions plan their war the way a quartermaster plans a campaign: backwards from the assault on an enemy keep, through the supply camps that will refill the siege camp, to the towns and homesteads that will produce the food, ingots, and ammunition. A surprising fraction of the playerbase chooses to specialise in this work because their contribution is what allows everyone else to fight.22242325Raiding the Enemy Supply Line24262527The flip side is raiding. Light cavalry and small parties roam the world looking for unescorted carts, vulnerable supply camps, and isolated coastal ports. A successful raid against an enemy caravan does not just take their silver and resources; it removes the materials those resources would have become if they had reached the front. Raiding is a recognised role in the war and one of the named pillars of the game pitch.26282729Related Pages28302931SettlementsSiegesCrafting and ResourcesCombat