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Bounties - Version 2 vs Version 3
Aug 6, 2026, 10:21 PM
Added an in-game screenshot illustrating the section
Aug 16, 2026, 04:29 PM
Updated rewards to the inflated economy, added the Fortress Writ, and expanded board locations
1-A bounty is a contract that pays Silver in exchange for trophy items. Bounties are the most reliable way for a new player to earn currency without a settled economy behind them, and they are the mechanism that drives the religious victory path. They are taken from the bounty button on the interface or from a bounty board placed outside a Town Keep.1+A bounty is a contract that pays Silver in exchange for trophy items. Bounties are the most reliable way for a new player to earn currency without a settled economy behind them, and they are the mechanism that drives the religious victory path. They are taken from the bounty button on the interface or from a bounty board inside a Town Keep.223+Since the MS 68 build, bounty boards also appear at Fortress Keeps and Large Camps, although the PvE hunting contracts are only offered at Towns. A board starts with around eighteen contracts and slowly replenishes a mix of difficulties.4+35A player holds a limited pool of available bounties at any time, and that pool refills gradually rather than all at once, so bounty income is paced rather than farmable in bulk.4657How Bounties Work6879Accept a contract from the bounty interface or a bounty board.Complete the objective, which is usually killing a specific creature or enemy player and recovering the trophy it drops.Return to a town and hand the trophy in for the Silver reward.8109111012Trophies are ordinary inventory items until they are handed in, which means they can be lost on death or taken from a body. Carrying a full set of high-value trophies through contested ground is a real risk, and a run that ends badly loses the payout as well as the gear.11131214Contract List131514-The contracts below are the ones present in the current build. Rewards are given as ranges because most contracts scale with the number of trophies handed in.16+The contracts below are the ones present in the current build. Rewards are given as ranges because most contracts scale with the number of trophies handed in. The figures reflect the MS 68 economy, which inflated all Silver values tenfold to give the currency more granularity.151716-BountyObjectiveDifficultyRequirementReward (Silver)Boar HuntHunt aggressive Boars roaming the wildsVery Easy1 to 3 Boar Tusk8 to 24Deer HuntHunt Deer wandering the wildsVery Easy1 to 3 Deer Antler8 to 24Wolf HuntHunt Wolves preying on travellersEasy1 to 3 Wolf Tooth12 to 36Reaver CampsLocate Reaver camps and kill the HighwaymenMedium2 to 4 Highwayman Cloak30 to 60Bat HuntHunt Bats roosting in the UnderworldMedium3 Bat Wing40Dire Raven HuntHunt Dire Ravens circling above deadwood treesMedium2 Dire Raven Wing40Bear HuntHunt Bears terrorizing the wildsHard1 to 3 Bear Claw20 to 60Reaver FortsLocate Reaver forts and kill the garrisoned BanditsHard1 to 4 Bandit Mark25 to 100Death-Writ: PagansKill Pagan soldiers to support the war effortHard1 Pagan Oath Ring20Death-Writ: AncientsKill Ancient soldiers to support the war effortHard1 Ancient Lamen20Death-Writ: RemnantKill Remnant soldiers to support the war effortHard1 Remnant Cingulum20Pillage Pagan TerritoryTorch farms in Pagan territory and recover the valuablesHard1 Pagan Valuables40Pillage Ancient TerritoryTorch farms in Ancient territory and recover the valuablesHard1 Ancient Valuables40Pillage Remnant TerritoryTorch farms in Remnant territory and recover the valuablesHard1 Remnant Valuables40Religious RelicsRaid and excavate Relic Sites, which also advances the religious victory conditionHard1 Religious Relics30Stonwulfe HuntHunt a Stonwulfe deep in the UnderworldVery Hard1 Stonwulfe Heart40Mánadýr HuntHunt an elusive creature that wanders the wilds at duskElite1 Mánadýr Barb15018+BountyObjectiveDifficultyRequirementReward (Silver)Boar HuntHunt aggressive Boars roaming the wildsVery Easy1 to 3 Boar Tusk80 to 240Deer HuntHunt Deer wandering the wildsVery Easy1 to 3 Deer Antler80 to 240Wolf HuntHunt Wolves preying on travellersEasy1 to 3 Wolf Tooth120 to 360Reaver CampsLocate Reaver camps and kill the HighwaymenMedium2 to 4 Highwayman Cloak300 to 600Bat HuntHunt Bats roosting in the UnderworldMedium3 Bat Wing400Dire Raven HuntHunt Dire Ravens circling above deadwood treesMedium2 Dire Raven Wing400Bear HuntHunt Bears terrorizing the wildsHard1 to 3 Bear Claw200 to 600Reaver FortsLocate Reaver forts and kill the garrisoned BanditsHard1 to 4 Bandit Mark250 to 1,000Death-Writ: PagansKill Pagan soldiers to support the war effortHard1 Pagan Oath Ring200Death-Writ: AncientsKill Ancient soldiers to support the war effortHard1 Ancient Lamen200Death-Writ: RemnantKill Remnant soldiers to support the war effortHard1 Remnant Cingulum200Fortress WritCapture an enemy Fortress Keep to support the war effortHard1 Fortress Charters750Pillage Pagan TerritoryTorch farms in Pagan territory and recover the valuablesHard1 Pagan Valuables400Pillage Ancient TerritoryTorch farms in Ancient territory and recover the valuablesHard1 Ancient Valuables400Pillage Remnant TerritoryTorch farms in Remnant territory and recover the valuablesHard1 Remnant Valuables400Religious RelicsRaid and excavate Relic Sites, which also advances the religious victory conditionHard1 Religious Relics300Stonwulfe HuntHunt a Stonwulfe deep in the UnderworldVery Hard1 Stonwulfe Heart400Mánadýr HuntHunt an elusive creature that wanders the wilds at duskElite1 Mánadýr Barb1,5001719Reading the Difficulty Tiers18201921Difficulty runs from Very Easy through Easy, Medium, Hard and Very Hard to Elite. The tiers track how dangerous the target is rather than how long the contract takes. The Very Easy and Easy hunts are safe solo work near a settlement. The Medium and Hard tiers push a player into Reaver camps, the Underworld, or enemy territory, all of which carry a real chance of losing the run. The single Elite contract pays by far the most and targets the toughest creature in the game.20222123Bounties and the War222423-Three families of bounty are tied directly to the war rather than to hunting. The Death-Writ contracts pay for killing enemy players and recovering a faction token from the body. The Pillage contracts send a player into enemy farmland with torches or oil flasks to burn farms and carry off the valuables inside. The Religious Relics contract is the delivery step of the religious victory path: relics excavated from Relic Sites are handed in as a bounty, and each turn-in adds to the empire's influence total.25+Three families of bounty are tied directly to the war rather than to hunting. The Death-Writ contracts pay for killing enemy players and recovering a faction token from the body. The Fortress Writ, added alongside the territory zone system, pays 750 Silver for capturing an enemy Fortress Keep; the bounty item drops into the captured Keep’s hold to be looted along with any Silver, and like the Death-Writs it can be handed in at Fortresses and Camps as well as Towns. The Pillage contracts send a player into enemy farmland with torches or oil flasks to burn farms and carry off the valuables inside. The Religious Relics contract is the delivery step of the religious victory path: relics excavated from Relic Sites are handed in as a bounty, and each turn-in adds to the empire's influence total.24262527This makes the bounty board one of the few systems that pays an individual player for doing something the whole empire needs, which is why bounty boards sit at the centre of most towns rather than at their edges.26282729Related Pages28302931NPCs and CreaturesVictory ConditionsTrade and EconomyTown Centers and KeepsUnderworld