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Relation to the Original Game
August 26, 2026 at 12:15 AM
Corrected the companion count in the carryover table to 13 with side stories and character events
Hero's Adventure: Another Tale is a spin-off of an earlier wuxia open-world RPG made by the same studio and released in late 2023. The original was a turn-based RPG set in the same kind of open jianghu, the martial world, and it built a reputation on its tactical battles, its deep web of relationships, and the freedom it gave players to live the life of a wandering martial artist however they chose. This new title is set after the events of that original game, in a world where a new dynasty has risen from the ashes of war while old grudges and fresh rivalries still simmer.
The studio has since put a figure on that gap. Answering player questions in November 2025, it said the spin-off's story sits several decades after the events of the original. A small number of the powers from that earlier era can still be traced in the new jianghu, but most have faded into history, and the team said it wrote this as an entirely new story rather than a continuation of the old cast's arc. Its phrasing was that the martial world needs its inheritance, but that this is mostly a new journey. What that means for the world's power map is covered on Factions and Sects.
The team has described the spin-off as one that continues the spirit of the original. That phrase is the key to understanding the relationship: the new game keeps the tone, the wuxia fantasy, and the turn-based foundation, while telling a fresh story with a new protagonist and new companions. It is not a remaster of the first game, and it is not a direct numbered sequel. It is a separate adventure that shares a lineage.
The August 2026 retitle underlined the point. The game dropped its announced name, Another Hero's Adventure, in favor of Hero's Adventure: Another Tale, pulling the spin-off visibly under the series banner while keeping its own story and identity.
No. This is worth stating plainly because the question comes up often. Hero's Adventure: Another Tale is built as its own self-contained story. The protagonist is new, the Companions are new, and the journey is framed as "yours alone." You can start here with no prior knowledge and lose nothing essential. The studio re-affirmed the point in August 2026: this is a completely standalone game with no required play order between the two, though familiar faces from the earlier game do appear.
Players who did experience the first game may recognize the world's flavor, notice how the setting has moved on after the earlier events, and appreciate the shared spirit. But that is a bonus, not a requirement. New players are not expected to do homework before diving in.
One difference sits outside the game itself. The original launched into Early Access and grew through frequent updates before its full release; the studio has confirmed the spin-off will not repeat that, and will instead ship in one go as a finished version. It has also said it holds the rights to the original outright, that the earlier game will keep receiving maintenance, and that new-content development has shifted to this title. See Editions and Availability for the release model and Development History for the timeline.
The studio has confirmed that classic turn-based combat returns, and that it has been enhanced with two new systems built for this title:
Shield Break Combos: a layer that lets you break through an enemy's guard and chain follow-up attacks once their defense is cracked.
Team Skills: coordinated abilities that let members of your party act together rather than strictly one at a time.
These two additions are the clearest signal that the spin-off is not simply reusing the old combat wholesale. They are confirmed features of this game. The rest of the combat picture is covered on the Combat System page.
Beyond combat, the studio has highlighted other concrete changes built for this title. It has described fundamentally reworking legacy issues from the original such as movement and character customization, moving on from the older eight-direction movement, and making maps and environments more interactive, for example letting the player jump and start attacks directly in the field. These are presented as changes specific to this spin-off rather than carryovers from the original.
The studio has also been frank about scale. In its August 2026 update it said a single playthrough should run 20 to 30 hours, with a full completionist run around 60, and acknowledged that this cannot match the original's open-world play length; the aim instead is a standard-sized RPG for its price class, structured as a prologue, four main chapters, and an epilogue, plus additional modes and challenges inspired by the original's features.
Because the spin-off "continues the spirit of the original" and brings back classic turn-based combat, many players reasonably expect several of the original game's signature systems to return in some form. The important caveat: the studio has not confirmed specifics for these in Hero's Adventure: Another Tale. Everything in the table below describes the original game and is listed here only as an expectation, not as a confirmed feature of this title. Treat it accordingly.
System (in the original game) | What it was, in the original | Status for Hero's Adventure: Another Tale |
|---|---|---|
Tactical turn-based battles | Grid-based tactical combat reminiscent of classic tactics RPGs | Turn-based combat is confirmed to return; the exact tactical structure for this title is not yet confirmed |
Party play | A party of up to six (the player plus recruited companions) | Companions are confirmed (13 of them, each with side stories and character events); party size and battle-party rules are not yet confirmed |
Martial-arts variety | A very large library of styles, from fist and blade techniques to esoteric disciplines | Martial arts are part of the fantasy, but no roster or count has been confirmed for this title. See Martial Arts |
Factions and sects | A long roster of factions vying for power in the martial world | Factions are part of the setting's backdrop; nothing specific has been confirmed for this title. See Factions and Sects |
Relationships and bonding | A deep relationship system with many bondable characters and a player-built social network | You forge bonds with 13 companions, each with their own side stories and character events; a broader relationship network is expected but not confirmed for this title. See Relationships and Bonding |
Multiple endings | More than ten distinct endings based on the path chosen | Four endings plus one True Ending are confirmed, with an epilogue after the main story. See Endings |
A living world | NPCs following independent daily schedules with their own likes, dislikes, and social circles | Not yet confirmed for this title |
In short: when this wiki mentions any of the systems above outside of this page, it does so as something expected to return rather than something promised. As the studio shares more, confirmed details will replace these expectations.
Spin-offs from feature-rich predecessors invite assumptions. It is easy to picture this game as "the first one, but continued," and to assume every mechanic returns unchanged. That assumption can be wrong: spin-offs often trim, rework, or reframe systems to fit a tighter, more focused experience, and they add brand-new mechanics that the original never had. This wiki therefore separates the two clearly. What is confirmed is stated as fact. What is merely expected, based on the original game and the promise to continue its spirit, is hedged every time. For the confirmed-versus-expected summary at a glance, see the overview page.