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Witchin
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Witchin is No. 022 in the Aniimo index, a Dark and Grass creature that fights in the Energy role. They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 022 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Form, Prismana Form, Umbrabow Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 530 |
HP | 115 |
ATK | 80 |
BREAK | 50 |
P.DEF | 80 |
M.DEF | 90 |
REGEN | 115 |
Witchin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 021 | Stage 1 | Grass | Break | |
| 022 | Stage 3 | Dark / Grass | Energy | |
| 023 | Stage 3 | Grass | Break |
Besides its Basic Form, Witchin has 3 published Forms. They share the Basic Form elemental pairing.
Form | Element | Where It Appears |
|---|---|---|
Mountain Form | Dark / Grass | |
Prismana Form | Dark / Grass | |
Umbrabow Form | Dark / Grass | Not listed |
Witchin is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Prank | Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse]. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Luminous Seed | Throws luminous seeds that light up the surrounding area when they land. |
Witchin brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Malice Burst | Combat | 68 | 20 | Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. |
Euphoric Sonic Blast | Combat | 30 | 0 | Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy. |
Shard Impact | Combat | 67 | 20 | Quickly step back while summoning an Earthen sigil beneath the target. Shrapnel continuously launches from the sigil to strike them. |
Black Hole Domain | Combat | 54 | 20 | Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. |
Oozing Malice | Combat | 68 | 20 | Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. |
ATK | Innate | 6 | 0 | Wields dark power to attack targets from a distance. |
Annihilation Bomb | Innate | 164 | 0 | Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. |