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Wavwal
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Wavwal is No. 087 in the Aniimo index, a Ice creature that fights in the Break role. They move clumsily on land using their four limbs, but they are experts at sliding on their bellies. The males are highly territorial against other males, once angered, they unleash their wrath like a tsunami.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cheekie line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 087 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 575 |
HP | 105 |
ATK | 75 |
BREAK | 110 |
P.DEF | 89 |
M.DEF | 93 |
REGEN | 103 |
Wavwal grows out of Cheekie. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 086 | Stage 1 | Ice | Break | |
| 087 | Stage 3 | Ice | Break |
Wavwal is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Hard Winter | After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Wavwal is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 2 |
Wavwal brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ground Slam | Combat | 45 | 20 | Leaps toward the target and slams down, dealing circular AoE damage. When enhanced, gains an Ice Shield equal to 10% of max HP and creates a ring-shaped Ice Prison around the target for 8s. Recast to cancel the Ice Prison. |
Sand Rush | Combat | 45 | 10 | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
Wave Surge | Combat | 67 | 20 | Slides across the ice, dealing AoE damage in front. When enhanced, performs an additional spin, dealing damage equal to 40% of the original Might and restoring 15% of max HP for each target hit. |
Icebreaker | Combat | 45 | 10 | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
Aurora Protection | Innate | 0 | 0 | Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of ice to attack targets at close range. |