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Tuckin
September 27, 2026 at 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Tuckin is No. 022 in the Aniimo index, a Grass creature that fights in the BREAK role. They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 022 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Mountain Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 550 |
HP | 106 |
ATK | 80 |
BREAK | 100 |
P.DEF | 83 |
M.DEF | 110 |
REGEN | 71 |
Tuckin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 020 | Stage 1 | Grass | BREAK | |
| 021 | Stage 2 | Dark / Grass | REGEN | |
| 022 | Stage 2 | Grass | BREAK |
Besides its Basic Form, Tuckin has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Form | Rock / Grass | Not listed |
No spawn location is published for Tuckin in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Prank Master | Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3. |
Tuckin brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Draw Nourishment | Combat | 0 | 30 | Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second. |
Haunting Choir | Combat | 47 | 20 | Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun]. |
Gravel Strike | Combat | 39 | 10 | Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage. |
Off-Key Shock Wave | Combat | 39 | 10 | Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage. |
Breaking Roar | Innate | 165 | 0 | Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of grass to attack targets at close range. |