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Somniwing
September 17, 2026 at 12:22 AM
Corrected to the launch index record: dex 030, Prismana Form only with no Basic Form, REGEN role, revised stats and skill values
Somniwing is No. 030 in the Aniimo index, a Wind and Grass creature that fights in the REGEN role. Their magnificent wings spread scales to help flowers grow and spread vitality wherever they fly.
Somniwing is live in the launch index, but only as a Prismana Form entry. Checked on September 17, 2026, it has no Basic Form: no other creature lists it among its Forms, and it does not appear on the main roster, which is why a roster-only comparison makes it look withdrawn. It holds dex slot 030, the single gap in the 001 to 082 run, and the site's own entry-to-entry navigation places it there between Gracewing and Eko. Irisalis is published the same way.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. The index carries it as a single entry, published only as a Prismana Form.
Field | Value |
|---|---|
Index number | No. 030 |
Element | Wind / Grass |
Battle role | REGEN |
Growth stage | Not published |
Recorded weight | 23.4 to 34.93 kg |
Gender | Not published |
Published forms | 1 (Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 538 |
HP | 111 |
ATK | 92 |
BREAK | 50 |
P.DEF | 85 |
M.DEF | 85 |
REGEN | 115 |
Somniwing stands alone in the index with no further growth stages published.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
Somniwing | 030 | Not published | Wind / Grass | REGEN |
No habitat is published for Somniwing. Its entry leaves the habitat list empty as of September 17, 2026, which is normal for the entries that exist only as a Prismana Form, so the index gives no location to search.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Energy Full | Increases max EP by 10. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Somniwing is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Somniwing brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Hypnotic Spores | Combat | 28 | 20 | On hit, puts the target into Sleeping, increasing damage taken by the target by 25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo. |
Energy Orb | Combat | 30 | 10 | Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively. |
Ethereal Light Wave | Combat | 0 | 0 | Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 24% for teammates along its path for 20s. |
ATK | Innate | 6 | 0 | Wields the power of grass to attack targets from a distance. |
Butterfly Dance | Innate | 0 | 0 | The Somniwing flies up and uses its power of rejuvenation, recovering 36 EP. |