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Sherro
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Sherro is No. 056 in the Aniimo index, a Water creature that fights in the DPS role. They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Shelly line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 056 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Prismana Form, Thunderstorm Form, Umbrabow Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 509 |
HP | 100 |
ATK | 121 |
BREAK | 50 |
P.DEF | 75 |
M.DEF | 75 |
REGEN | 88 |
Sherro grows out of Sheldon. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 054 | Stage 1 | Water | DPS | |
| 055 | Stage 2 | Water | DPS | |
| 056 | Stage 3 | Water | DPS |
Besides its Basic Form, Sherro has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Prismana Form | Holy / Water | Not listed |
Thunderstorm Form | Electric / Water | |
Umbrabow Form | Holy / Water | Not listed |
No spawn location is published for Sherro in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Tidal Heart | While in water terrain or after absorbing water, increases Water damage by 20% for 20s. |
Sherro brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Flowing Water Slash | Combat | 61 | 20 | Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. |
Prismana Slam | Combat | 47 | 20 | Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. |
Torrent Slam | Combat | 47 | 20 | Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. |
Thunder Slam | Combat | 47 | 20 | Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. |
Hydro Roll | Combat | 83 | 20 | Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets at close range. |
Torrent Blade | Innate | 160 | 0 | Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. |