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Sheldon
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Sheldon is No. 055 in the Aniimo index, a Water creature that fights in the DPS role. Lying on their shells, they face the night sky, drowning in a dream woven by the stars.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Shelly line, which runs to 3 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 055 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 458 |
HP | 90 |
ATK | 109 |
BREAK | 44 |
P.DEF | 68 |
M.DEF | 68 |
REGEN | 79 |
Sheldon grows out of Shelly. It goes on to become Sherro.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 054 | Stage 1 | Water | DPS | |
| 055 | Stage 2 | Water | DPS | |
| 056 | Stage 3 | Water | DPS |
Sheldon is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Tidal Heart | While in water terrain or after absorbing water, increases Water damage by 20% for 10s. |
Sheldon brings 2 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Torrent Slam | Combat | 47 | 20 | Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. |
Hydro Roll | Combat | 83 | 20 | Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets at close range. |