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Reefish
September 9, 2026 at 09:54 AM
Initial version (2026-09-09)
Reefish is No. 084 in the Aniimo index, a Rock and Water creature that fights in the Energy role. They burrow underground to camouflage as coral and bite any prey that comes near. However, they sometimes get impatient and peek around.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Reefish line, which runs to 2 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 084 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Rainstorm Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 486 |
HP | 83 |
ATK | 66 |
BREAK | 91 |
P.DEF | 75 |
M.DEF | 79 |
REGEN | 92 |
Reefish is the base form of its line. It goes on to become Coraliz.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 084 | Stage 1 | Rock / Water | Energy | |
| 085 | Stage 3 | Rock / Water | Energy |
Besides its Basic Form, Reefish has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Rainstorm Form | Rock |
Reefish is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Overcharged Coral | When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Reefish is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 1 |
Reefish brings 2 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Coral Trap | Combat | 67 | 20 | Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. |
Quicksand Slam | Combat | 28 | 20 | Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets at close range. |