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Helion
September 27, 2026 at 05:23 AM
Updated index number and battle role label in the introduction, skill table (names, Power, Cost and effect text) to match the current creature index
Helion is No. 99998 in the Aniimo index, a Holy creature that fights in the DPS role. Enthusiastic and confident, they always stand up for their friends at critical moments, displaying amazing power.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 99998 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | No gender recorded |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 514 |
HP | 100 |
ATK | 116 |
BREAK | 64 |
P.DEF | 72 |
M.DEF | 72 |
REGEN | 90 |
Helion is filed on its own in the index, outside the main dex numbering, and as of September 13, 2026 the index published no evolution line for it and no evolution trigger conditions for any creature.
No spawn location is published for Helion in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Solar Grace | When not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Helion brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Light Bombardment | Combat | 62 | 20 | Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%. |
Holy Roar | Combat | 30 | 10 | Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light damage by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time. |
Sun-Kissed | Combat | 0 | 0 | Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP. |
Holy Storm | Combat | 60 | 20 | Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit dealing an additional 1s stun. |
ATK | Innate | 6 | 0 | Wields the power of light to attack targets at close range. |
Helios' Judgment | Innate | 167 | 0 | Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun. |