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Helion
September 9, 2026 at 09:54 AM
Initial version (2026-09-09)
Helion is No. 9998 in the Aniimo index, a Holy creature that fights in the DPS role. Enthusiastic and confident, they always stand up for their friends at critical moments, displaying amazing power.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 9998 |
Element | |
Battle role | |
Growth stage | Stage 0 |
Recorded weight | 23.4 to 34.93 kg |
Gender | No gender recorded |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 504 |
HP | 90 |
ATK | 116 |
BREAK | 85 |
P.DEF | 65 |
M.DEF | 65 |
REGEN | 83 |
Helion is filed on its own in the index and has no published evolution line.
No spawn location is published for Helion in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Solar Grace | When not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Helion brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Light Bombardment | Combat | 62 | 20 | Dive from the air to attack the target, causing a holy explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%. |
Sun-Kissed | Combat | 0 | 0 | Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP. |
Holy Roar | Combat | 30 | 10 | Unleash a lion's roar imbued with sacred power to ATK enemies. Upon hit, increases own 6% Light Damage Amplification, stacking up to 3 times, lasting 20 seconds. [Kim's Sol Ring] will enhance the Skill effect, stacking 1 time for 3 layers. |
Holy Storm | Combat | 60 | 20 | Spins and jumps up to cause a storm to attack all surrounding targets while pulling them closer to the center of the storm. |
Light Bombardment | Combat | 62 | 20 | Charge at the target from the air to ATK, dealing holy light explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%, and restores 4% of your own HP.There is a 75% Chance that this Skill will not consume [Ring of Kim Sol]. |
Helios' Judgment | Innate | 167 | 0 | Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun. |
ATK | Innate | 6 | 0 | Wields the power of light to attack targets at close range. |