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Glameep
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Glameep is No. 089 in the Aniimo index, a Grass and Water creature that fights in the Heal role. Draped in fresh green leaf-feathers, Glameep moves lightly along the lake shore. It adores clear water most of all, especially when that water reflects its own graceful, unhurried beauty.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bubbeep line, which runs to 2 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 089 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 550 |
HP | 122 |
ATK | 100 |
BREAK | 50 |
P.DEF | 92 |
M.DEF | 89 |
REGEN | 97 |
Glameep grows out of Bubbeep. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 088 | Stage 1 | Grass / Water | Heal | |
| 089 | Stage 3 | Grass / Water | Heal |
Besides its Basic Form, Glameep has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Prismana Form | Dark / Grass |
No spawn location is published for Glameep in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Bubble Energy | Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Glameep is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 2 |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Bubble Drift | Blows a large floating bubble. |
Glameep brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Baa-Baa Leaf Shot | Combat | 20 | 20 | Shoots a Grass Orb to attack the target, reducing its 5%Grass Resistance for 20s on hit. |
Baa-Baa Sweetbubb | Combat | 50 | 20 | Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s. |
Baa-Baa Darkbubb | Combat | 50 | 20 | Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s. |
Baa-Baa Healbubb | Combat | 0 | 15 | While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s. |
Leafwave Bubble | Innate | 0 | 0 | Increases healing received by all nearby allies by 15% for 30s, and restores the caster’s HP equal to 21% of their Max HP over 2s. |
ATK | Innate | 6 | 0 | Wields the power of grass to attack targets from a distance. |