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Cubbo
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Cubbo is No. 069 in the Aniimo index, a Rock creature that fights in the DPS role. They spend the day sleepwalking. If woken up, they instantly become violent and lose control. Once they exhaust their energy, they fall back asleep like a baby.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cubbo line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 069 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 445 |
HP | 92 |
ATK | 107 |
BREAK | 42 |
P.DEF | 71 |
M.DEF | 62 |
REGEN | 71 |
Cubbo is the base form of its line. It goes on to become Grizbo.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 069 | Stage 1 | Rock | DPS | |
| 070 | Stage 3 | Rock | DPS |
Cubbo is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Raging Rampage | Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Head Hammer | Use Head Hammer to launch a Shock Wave. |
Cubbo brings 2 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fanatic Clawing | Combat | 40 | 10 | Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks. |
Earthquake | Combat | 53 | 20 | Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets at close range. |