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Cubbo
October 25, 2026 at 01:31 AM
Add the independently viewed location-map landmark while retaining current acquisition conditions and all primary fields.
Cubbo is No. 068 in the Aniimo index, a Rock creature that fights in the DPS role. They spend the day sleepwalking. If woken up, they instantly become violent and lose control. Once they exhaust their energy, they fall back asleep like a baby.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cubbo line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 068 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 435 |
HP | 92 |
ATK | 100 |
BREAK | 42 |
P.DEF | 70 |
M.DEF | 61 |
REGEN | 70 |
Cubbo is the base form of its line. It goes on to become Grizbo.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 068 | Stage 1 | Rock | DPS | |
| 069 | Stage 2 | Rock | DPS |
Cubbo is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Raging Rampage | Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s. |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Head Hammer | Use Head Hammer to launch a Shock Wave. |
The table lists available combat moves, including form or capture unlocks, and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fanatic Clawing | Combat | 30 | 10 | Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks. |
Earthquake | Combat | 38 | 20 | Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets at close range. |
Search southwestern Rosetower Woods for Cubbo during either day or night. On the map, look southwest of the Rosetower Woods label and northwest of the nearby waypoint. To raise it into Grizbo, defeat Alpha Grizbo and prepare the following evolution requirements.
Starting Aniimo | Result | Level | Materials | Unlock |
|---|---|---|---|---|
Cubbo | 47 | 3 Loam Stones | Defeat Alpha Grizbo. |
Combat choices | Innate attack | Named action | Homeland work |
|---|---|---|---|
Fanatic Clawing; Earthquake | Physical, close-range attack | Head Hammer | Hauling 1; Earth 1 |
Fanatic Clawing builds Rage, and its mark application matters during the Enraged state. Earthquake consumes Claw Marks for an additional hit and stun. Choose the timing of that finisher around the available marks and the enemy's vulnerability; keep enough EP for the next attack.
Head Hammer supplies an impact action while Twined. At the Homeland, Cubbo can help haul goods, reclaim land and mine resources. Its work grades are separate from combat stats and traversal capabilities.
Evolution Lines; Earth Skills; Homeland Abilities; Core Skill Contracts