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Cheekie
September 9, 2026 at 09:54 AM
Initial version (2026-09-09)
Cheekie is No. 086 in the Aniimo index, a Ice creature that fights in the Break role. People often mistake the circles on their cheeks for eyes. They love to gather in groups on the shore, feeling safe only when they huddle closely with their companions.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cheekie line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 086 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 488 |
HP | 89 |
ATK | 64 |
BREAK | 92 |
P.DEF | 76 |
M.DEF | 79 |
REGEN | 88 |
Cheekie is the base form of its line. It goes on to become Wavwal.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 086 | Stage 1 | Ice | Break | |
| 087 | Stage 3 | Ice | Break |
Cheekie is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Hard Winter | After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Cheekie is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 1 |
Cheekie brings 3 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ground Slam | Combat | 45 | 20 | Leaps toward the target and slams down, dealing circular AoE damage. When enhanced, gains an Ice Shield equal to 10% of max HP and creates a ring-shaped Ice Prison around the target for 8s. Recast to cancel the Ice Prison. |
Sand Rush | Combat | 45 | 10 | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
Icebreaker | Combat | 45 | 10 | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of ice to attack targets at close range. |