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Bolty
October 24, 2026 at 07:34 PM
Add practical Blitzwood and Echoback encounters, matching-form evolution requirements, builds and Homeland work.
Bolty is No. 045 in the Aniimo index, an Electric creature that fights in the BREAK role. They live among the trees. When they attack, golden sparks flash from their tails with crackling electric sounds. Agile and quick on their feet, they are very difficult to catch.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 045 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Mountain Woods Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 450 |
HP | 85 |
ATK | 85 |
BREAK | 87 |
P.DEF | 60 |
M.DEF | 60 |
REGEN | 73 |
Bolty is the base form of its line. It goes on to become Blazen.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 045 | Stage 1 | Electric | BREAK | |
| 046 | Stage 2 | Electric | BREAK |
Besides its Basic Form, Bolty has 1 published Form. They share the Basic Form elemental pairing.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Woods Form | Electric |
Bolty is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Power Sustain | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Bolty is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Climb | Level 2 |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
High Jump | Allows you to perform a higher jump. |
The table lists Bolty's two combat moves and its innate basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
High-Voltage Dash | Combat | 48 | 20 | Charges toward the targets while electrified to deal damage. |
Thunder Tail | Combat | 20 | 20 | Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets at close range. |
Search Blitzwood for Basic and Mountain Woods Bolty. For the Mountain Woods form, check the eastern hills, the east side of the long central lakes and the southeastern ground.
Starting form | Result | Level | Materials | Additional requirements |
|---|---|---|---|---|
Basic Bolty | Basic Blazen | 33 | 3 Roar Stones | Defeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood. |
Mountain Woods Bolty | Mountain Woods Blazen | 33 | 3 Roar Stones | Defeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood. |
High Jump is a named action available while Twined. It is separate from the combat dash and from the graded Climb capability.
High-Voltage Dash closes distance, while Thunder Tail has an additional 50% critical rate. Landing six skill critical hits activates Power Sustain. Use the six-second Overcharged window to spend less EP, while keeping its UP-gain restriction in mind.
Form | Listed combat moves | Homeland work |
|---|---|---|
Basic | High-Voltage Dash; Thunder Tail | Artisanship 1; Lightning 1 |
Mountain Woods | High-Voltage Dash; Thunder Tail | Artisanship 1; Lightning 1 |