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Blazen
October 24, 2026 at 07:34 PM
Add practical Blitzwood and Echoback encounters, matching-form evolution requirements, builds and Homeland work.
Blazen is No. 046 in the Aniimo index, an Electric creature that fights in the BREAK role. They use their special fur to capture charged particles in the air to produce and store electricity.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 046 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Mountain Woods Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 530 |
HP | 100 |
ATK | 100 |
BREAK | 104 |
P.DEF | 70 |
M.DEF | 70 |
REGEN | 86 |
Blazen grows out of Bolty. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 045 | Stage 1 | Electric | BREAK | |
| 046 | Stage 2 | Electric | BREAK |
Besides its Basic Form, Blazen has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Woods Form | Electric | Evolve Mountain Woods Bolty in Blitzwood. |
| Prismana Form | Dark / Electric |
Blazen is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Power Sustain | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Blazen is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Climb | Level 3 |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
High Jump | Allows you to perform a higher jump. |
The table lists Blazen's available combat moves across forms and capture unlocks, plus its ultimate and basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Cross | Combat | 45 | 20 | Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate. |
Electrified Impact | Combat | 33 | 20 | Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. |
Dark Claw | Combat | 30 | 20 | Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s. |
Lightning Claw | Combat | 20 | 20 | Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets at close range. |
Lightning Flash | Innate | 135 | 0 | Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. |
Form / route | Where to look | What to do |
|---|---|---|
Basic: caged encounter | The ruins near the Blitzwood fast-travel point, between the long lakes. | Enter through the side opening. Use Gravity Pull to move the ball onto the receptacle and power the connected circuit with a Lightning skill to open the cage. |
Basic: Alpha encounter | The southern rocky arena in Blitzwood. | Defeat Alpha Blazen, then attempt a capture. |
Basic: Wild Surge | The Blitzwood Bloom, northeast of the central fast-travel point. | Use the current Nurture process to trigger a Wild Surge and look for a Blazen encounter. |
Prismana | The southeastern plateau east of the long southern Blitzwood lake. | Search during a Prismana Flow event. |
Mountain Woods | Start with Mountain Woods Bolty from Blitzwood. | Use the matching-form evolution recipe below. |
Starting form | Result | Level | Materials | Additional requirements |
|---|---|---|---|---|
Basic Bolty | Basic Blazen | 33 | 3 Roar Stones | Defeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood. |
Mountain Woods Bolty | Mountain Woods Blazen | 33 | 3 Roar Stones | Defeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood. |
Form | Two combat skills | Ultimate | Personality | Held item |
|---|---|---|---|---|
Basic | Electrified Impact; Lightning Cross | Lightning Flash | ENTP | Gargantuan Horn |
Mountain Woods | Electrified Impact; Lightning Cross | Lightning Flash | ENTP | Gargantuan Horn |
Prismana | Electrified Impact; Dark Claw | Lightning Flash | ENTP | Gargantuan Horn |
Form | BREAK | REGEN | ATK | HP | P.DEF | M.DEF |
|---|---|---|---|---|---|---|
Basic / Prismana | 5 | 4 | 3 | 2 | 1 | 1 |
Mountain Woods | 5 | 4 | 1 | 3 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. These are starting examples for creating BREAK windows; adapt the second skill and defensive investment to the encounter.
Damage option | Breaker | Teammate 1 | Teammate 2 |
|---|---|---|---|
Basic Blazen | |||
Prismana Fulmintis | Basic Blazen | ||
Mountain Woods Blazen | |||
Prismana Fulmintis | Mountain Woods Blazen | ||
Prismana Blazen | |||
Prismana Fulmintis | Prismana Blazen |
Prepare the party support effects and have Lightning Flash ready. Switch to Blazen and use the ultimate to enter Overcharged immediately, then use Electrified Impact while working toward a BREAK. A critical hit refunds 5 EP. Use Lightning Cross when a ranged strike is needed, including against reachable airborne targets.
After the enemy breaks, pass the damage window to the attacker. Prepare the next ultimate and support window while the enemy recovers its BREAK gauge. Overcharged lasts six seconds; the rotation does not assume it remains active indefinitely.
The illustrated Overcharged state reduces the 20-EP skills to 8 EP. Electrified Impact contracts reduce its cost by another 3 EP while Overcharged; the normal Power and Cost entries in the skill table remain the base values. Its 5-EP critical refund is a separate effect. Watch the remaining EP, since repeated casts can still exhaust it.
Prismana Blazen can use Dark Claw when four seconds of Silence are useful. Lightning Cross remains the ranged alternative. Capturing Prismana Blazen also unlocks Dark Claw for the other listed Blazen forms.
Form | Listed native combat choices | Capture unlock | Homeland work |
|---|---|---|---|
Basic | Electrified Impact; Lightning Cross; Lightning Claw | Capture Prismana Blazen for Dark Claw. | Artisanship 3; Lightning 3 |
Mountain Woods | Electrified Impact; Lightning Cross; Lightning Claw | Capture Prismana Blazen for Dark Claw. | Artisanship 3; Lightning 3 |
Prismana | Electrified Impact; Dark Claw; Lightning Cross; Lightning Claw | Dark Claw is already among its native choices. | Artisanship 4; Lightning 4; Dark 3 |
Choose two available combat skills for the individual build; Lightning Flash and the basic attack are separate innate moves. High Jump provides a higher jump while Twined.