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Cosmetic Monetization
May 13, 2026 at 09:25 AM
Added confirmed cosmetic categories table, producer-stated monetization stance, and contrast with character gacha

ANANTA is free-to-play with a cosmetics-only revenue model. There is no character gachaall characters are earned through gameplay. The money comes from optional cosmetic purchases.
Character outfits and accessories (cosmetic gacha and direct purchase)
Vehicle skins and customization
Housing furniture and decorations
Characterscombat power, and gameplay advantages are not sold. This was confirmed through coverage of Famitsu interviews at TGS 2025 and reinforced by the developers in multiple outlets.
A season pass is under consideration but not finalized. No details about pricing or content have been shared.
Three categories have been confirmed by Producer Ash Qi and official ANANTA press coverage:
Category | What is included |
|---|---|
Character outfits and accessories | Headwear, eyewear, tops, bottoms, footwear, and full-set outfits. Some pieces ship in limited-time bundles; others sit in a permanent storefront. |
Vehicle customization | Paint jobs and visual modifications for vehicles. Mechanical performance is not affected. |
House decoration items | Furniture, decorative props, and themed kits for player housing. Housing system breadth is still being demonstrated; cosmetic items are confirmed. |
Playable characters. Every agent is unlocked through gameplay; see Character Acquisition.
Gameplay-affecting equipment, weapons, or stat boosts.
Energy refills, stamina, or any traversal-related cooldown skips.
Progression skips that compress core ANANTA content into a paid path.
Naked Rain has consistently positioned Ananta as a counterexample to the character-gacha pattern common in the genre. The team's stated goal is for monetization to live on the cosmetic side only, while every system that affects how the game plays is free for all players. See the Free-to-Play Model article for the broader framing.