This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
ANANTA has a deep outfit customization system. Coverage from TGS 2025 compared the depth to Infinity Nikki. Players can mix and match pieces from fictional in-game brands.

Customizable Elements
Headwear (hats, accessories)
Eyewear (glasses, masks)
Tops and layered garments
Bottoms
Footwear
Accessories (belts, jewelry)
Unknown Details
Whether outfit pieces provide gameplay effects or are purely cosmetic has not been confirmed. The number of options per category and whether items are gender-locked is also unclear. Outfit customization is part of the Cosmetic Monetization model.
Confirmed Outfit Slots
Each playable agent has the same outfit slot grid. Items mix freely across character wardrobes, with a handful of signature pieces tied to specific agents.
Slot | Notes |
|---|---|
Headwear | Hats, helmets, hairpieces, and small accessories like ribbons. |
Eyewear | Glasses, sunglasses, masks; some pieces interact with the in-game social UI. |
Top / outerwear | Shirts, jackets, layered garments. Layering is fully visible in third-person. |
Bottom | Pants, skirts, shorts. |
Footwear | Shoes, boots, sneakers. |
Accessories | Bags, gloves, jewelry, and small worn props. |
Fictional In-Game Brands
Most clothing pieces are tied to fictional brands inside Nova City. A piece's brand affects its visual style and its weight in the Social Media Influence System: certain brands score higher with certain in-game audiences.
Presets and Switching
Players can save outfit presets and swap between them on the fly. Cosmetic skins purchased through Cosmetic Monetization stack with free pieces in the same wardrobe; nothing is locked behind a separate inventory.
What Is Not Customizable
Agent faces and bodies. Each character has a fixed look; the game lets the player swap clothes, not redesign the agent.
Combat-affecting visual indicators (energy gauge, stamina UI). These remain consistent across all outfits.