
ANANTA is more than combat missions. A large chunk of the game is about living in Nova Citytalking to NPCs, doing side activities, and generally existing in the world between anomaly investigations.
NPC Behavior
NPCs carry smartphones, post on in-game social media, and follow daily routines. Official gameplay copy describes "intelligent and lifelike behavior." NPCs react to the player: steal someone's phone and they get angry. Cause a public scene and it might show up on the social feeds.
Confirmed Activities
Based on TGS 2025 demos, developer interviews, and CBT1 coverage:
Playing basketball
Going to the gym
Visiting cafes, galleries, and nightclubs
Attending concerts and festivals
Playing arcade games and UFO catchers
Taking in-game selfies
Dancing with citizens
Browsing in-game social media
Going on dates with party members
Shopping for clothes and vehicles
Slapping contests
Petting stray cats
Watching movies in movie theaters
Riding amusement park attractions
Amusement parks and movie theaters are planned to expand over time with updates.
Interactive Hotspots
The city has interactive locations where specific activities are available. Cat parks let you pet cats. Clubs let you dance. Courts let you play basketball. These are scattered across Nova City's districts.
Activities By Venue Type
Venue Type | Confirmed Activities |
|---|---|
Cafes and galleries | Conversation scenes, ambient socializing, bonding hooks |
Nightclubs | Dancing with citizens, social mini-games, bonding scenes |
Concert and festival venues | Attending performances, ambient crowd interaction |
Sport courts | Basketball with NPCs or party members |
Gyms | Fitness activities, stamina-track progression |
Arcades | UFO catchers and arcade games |
Cat parks | Petting stray cats, ambient bonding |
Movie theaters | Watching movies; venue planned to expand over updates |
Amusement parks | Riding attractions; venue planned to expand over updates |
Slapping rings | Slapping contests as a comedic mini-game |
Shops | Clothing and vehicle purchases tied to Character Customization |
NPC Behavior Detail
NPCs carry smartphones and post on in-game social media; public actions can ripple through their feeds (see Social Media Influence)
Crowd reactions to player behaviour are confirmed: stealing a phone causes hostility, public spectacles draw attention, friendly approaches return friendly responses
NPCs follow daily routines; routine specificity (work hours, sleep cycles, weekly events) is hedged until more material is shown
Hotspot Network
Activities are anchored to interactive hotspots scattered across Nova City's districts. The Delirium Block is the most-documented district in current materials; other districts are referenced but not all hotspots are mapped publicly yet. The hotspot model also feeds the Identity System: Richie's police calls, Taffy's delivery routes, and Seymour's hacking opportunities all surface as hotspot-flavoured open-world ambient gameplay.