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Waysprout
October 8, 2026 at 02:38 PM
Updated current Dojo access and practice resources
Waysprouts are the in-world rest stops of Alabaster Dawn. Approaching one and taking a short rest restores Juno's health, refills her Healing Bulbs, respawns nearby healing plants, and respawns some enemies in the area. Waysprouts function much like the bonfires in classic action RPGs: a quick checkpoint that resets the local map state at the cost of bringing some enemies back.
Trait | Effect |
|---|---|
Restores HP | Juno returns to full health. |
Refills Healing Bulb charges | the bulb count returns to its current maximum (defined by the most recently cooked recipe and palate level). |
Respawns healing plants | foraged or struck healing plants return so they can be used again. |
Respawns some enemies | certain Nuemera return to their starting positions. Bosses and scripted encounters do not respawn from a Waysprout rest. |
Waysprouts are placed at fixed points along the world map. The launch build's first and most-used Waysprout is at Old Kamu Village in Koro Valley. Additional Waysprouts open as Juno's progression advances; cooking pots in settlements double as rest spots in places where a Waysprout is not present.
The Dojo can be entered from any Waysprout. It provides infinite health and regenerating Divine Charge for practice. Spend the matching enemy essences to unlock enemies to fight there. A July development preview described additional enemy types becoming available through Records hidden across Tiran Sol.

Waysprouts were called "Waypoints" in the early alpha demo. The current Waysprout name comes from the official 0.0.5 demo and onward.
Healing Bulbs