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Puzzle Entities
May 10, 2026 at 05:16 AM
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Puzzle entities are the interactive objects Juno interacts with through the world. They drive most environmental challenges and split into two thematic groups: Nyx puzzle entities (created by Nyx) and divine puzzle entities (created by the gods). Divine ones tend to appear in Trials, Nyx ones tend to appear in the overworld, but exceptions are common.
Entity | Description |
|---|---|
Nyx Rot | A basic destructible object. |
Nyx Barrier | A temporary barrier used to trap Juno during battles. |
Nyx Spikes | Walls of corrupted plants that block progress until removed by switches. |
Closed Nyx Vein | A mark that triggers an effect or turns into an Open Nyx Vein when nearby Nuemera are defeated. |
Open Nyx Vein | A switch that must be weaved at close range to activate some effect. |
Nuemera Egg | Transforms into a Nuemera when an ambush is triggered. Larger eggs spawn stronger Nuemera. |
Nyx Cyst | Triggers an effect when hit. |
Boulder | A destructible object that breaks only under Blunt attacks. |
Web Egg | A destructible object that breaks only under Pierce attacks. Larger ones explode when broken, damaging Juno or nearby enemies. |
Collapsing Rock | A platform that falls after Juno jumps across it. |
Impulse Extender | Carries the lightning from an Impulse Emitter to a further location. |
Barrier Eye | Generates a shield around something. Can be disabled by lightning from an Impulse Emitter. |
Nyx Lump | A large ball that can be knocked around or moved with Fain Solas. Despawns after three hits. |
Nyx Lump Spawner | A pedestal that spawns a Nyx Lump. |
Nyx Lump Collector | A spot that activates an effect when a Nyx Lump is placed on it. |
Reset Switch | A pole that resets a Nyx Lump puzzle when hit. |
Entity | Description |
|---|---|
Healing Plant | Restores HP when hit. Appears in three sizes that heal 10%, 25%, or 50% of max HP. Recharges Healing Bulbs if hit while at full HP. Respawns after resting. |
Checkpoint | Makes an autosave when approached. |
Switch | Triggers an effect when hit. |
Temporary Switch | Activates an effect for a short window when hit. |
Toggle Switch | Cycles between two states when hit. |
Divine Wall | A temporary barrier. |
Temporary Platform | A platform that appears while a Temporary Switch is active. |
Moving Platform | A platform that moves up and down or side to side when activated. |
Goal Line | Sets a puzzle as solved when crossed. |
Floor Switch | Triggers an effect when stepped on. |
Divine Seal | A barrier that requires a key (such as the Trial Mark) to open. |
Wise Panel | Allows Filia to weave items in the room when she enters it. |
Wise Switch | Appears when a Wise Panel is active. Juno hits it; Filia weaves it; an effect triggers. |
Wise Lorry | Appears when a Wise Panel is active. Once activated, it moves back and forth along a fixed path. |
Movable Block | Appears when a Wise Panel is active. Juno can push or pull it while Filia weaves it. |
Block Barrier | A raised line in the floor that Movable Blocks cannot cross. |
Projectile Catcher | Holds an incoming ranged projectile in place and lets it be redirected. |
Aether Aspect Panel | When stood on, converts Juno's attacks to the Aether element. |
Aether Switch | Triggers an effect when hit with an Aether attack. |
Impulse Emitter | Generates a chain of lightning when hit by an Aether attack. |
These entities appeared in earlier showcase demos and are absent from the current build. They may return in future updates.
Token: a small collectible reward, used as an early placeholder for treasures.
Green Boulder: a destructible object only vulnerable to Slashing damage. The current appearance was likely a placeholder, since the Blunt and Pierce destructibles also looked similar before later art passes.