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Strongholds and Sealed Dungeons - Version 3 vs Version 4
Oct 2, 2026, 04:11 AM
Corrected wikilink existence flags; removed duplicate in-body wikilinks
Oct 6, 2026, 11:53 PM
Corrected the repeatable wording to one clear per character, added the guidebook's discovery and reward rules, Express ticket details, chest tips and the full-clear achievement
1-Strongholds and Sealed Dungeons are the two kinds of small, repeatable instance spread across each AION 2 territory. Strongholds are enemy camps: Balaur outposts and patrol bases, bandit dens and renegade hideouts. Sealed Dungeons are hidden caves, ruins, libraries and lairs. Both are part of the field layer of Verteron, Altgard, Eltnen and Morheim, alongside the Monoliths and Empyrean Traces and the Field Bosses.1+Strongholds and Sealed Dungeons are the two kinds of small instance spread across each AION 2 territory, found by exploring and cleared once per character. Strongholds are enemy camps: Balaur outposts and patrol bases, bandit dens and renegade hideouts. Sealed Dungeons are hidden caves, ruins, libraries and lairs. Both are part of the field layer of Verteron, Altgard, Eltnen and Morheim, alongside the Monoliths and Empyrean Traces and the Field Bosses.2233NCsoft's English press release for Chapter 1. Lands of Sand and Snow describes Sealed Dungeons, Strongholds and Monoliths as the places where players earn the rewards needed for progression, and its June 17, 2026 announcement listed 20 new Sealed Dungeons and six new Strongholds across Eltnen and Morheim.445+Finding and Clearing Them6+7+The official guidebook calls both exploration content: they are found by exploring the world and cleared on discovery. They are placed all over the world map, and following the question mark markers on the map leads to their entrances. Each one is a one-time clear for a character; the Korean Daeva Express tickets work by clearing every one a character has not yet cleared, and player guides confirm that a cleared Stronghold cannot be entered again.8+9+TypeSpecial rewards (official guidebook)Sealed DungeonTitles, wing feathers and statuesStrongholdTitles and enhancement scrolls10+Clears also fill the Daeva Gauge toward the next Ascension quest; see Journal. Player guides add two tips: each Stronghold holds three chests worth collecting before you leave (decline the automatic exit prompt to pick them up), and you can drop into a Stronghold from the air instead of using its door.11+512Rewards613714The Korean service changed how these instances pay on December 3, 2025: monster drops inside them were removed, and every clear of a Sealed Dungeon or Stronghold pays 15,000 Kina instead. From December 17, 2025 the Silentium they drop is bound to the character. From December 24, 2025 the item drop limit that applies once a player reaches the daily Kina allowance was extended to cover them as well.815916Sealed Dungeons hold collectible lore volumes. Collecting all three volumes of a set completes an achievement:10171118CollectionFactionWhereBook of the Bulwark, Vol. 1 to 3BothSealed DungeonsExploring the Ancient City of Ru, Vol. 1 to 3BothSealed Dungeons, with a second set in the opposing faction's territoryKaisinel's Shadow, Vol. 1 to 3ElyosSealed DungeonsZikel of Destruction, Vol. 1 to 3AsmodianSealed Dungeons1219Clear achievements exist for both territories on each side: an Elyos character has achievements for clearing Sealed Dungeons and Strongholds in Altgard as well as Verteron, and the reverse holds for Asmodians.13201421Shortcuts15221623With Chapter 1 the Korean build added Daeva Express tickets for Strongholds and Sealed Dungeons. Using one clears every Stronghold or Sealed Dungeon the character has not yet cleared in the chosen territory and grants the rewards. The paid Exciting First Step package announced alongside Chapter 1 does the same for Strongholds, Sealed Dungeons and Empyrean Traces at once. The Transparent Map overlay added on July 22, 2026 works inside Sealed Dungeons too.172425+Daeva Express ticket (Korean service)PriceLimitVerteron Sealed Dungeon Express500 Quna7 per serverAltgard Sealed Dungeon Express500 Quna7 per serverVerteron Stronghold Express500 Quna7 per serverAltgard Stronghold Express500 Quna7 per server26+The tickets went on sale from the Wind Breeze Merchants' event tab on July 1, 2026. On August 12, 2026 NCsoft completed the achievements that Sealed Dungeon Express tickets used between July 1 and July 15 had failed to register, and re-issued tickets to players who had converted Quna-bought tickets into 5,000 Enhancement Stones.27+1828Verteron Strongholds19292030Verteron has 15 Strongholds. The Korean build's Spacetime Rift: Domination mode launched on September 2, 2026 with them split into three groups of five, one group opening at random each time the event runs. The September 9, 2026 update cut each group to four, and the three Strongholds marked as removed below left the rotation. The names come from the game's English client data as of September 18, 2026 and are provisional until NCsoft uses them in an announcement.21312232GroupStrongholdWhat holds itAUgaros Thieves CampsiteThieves led by Ugaros who raid camps of refugees heading for the Dawn Legion Base.AMiros PostThieves trading in suspicious herbs, funded by looting nearby farms.A (removed from Domination on September 9, 2026)Poacher's BaseA poaching pack in Tolbas Forest whose Biruta hunting is upsetting the forest's balance.ACohta OutpostA low-level Balaur watchtower over the Ellun River Midstream and the Verteron Fortress Ruins.ADeserter EncampmentDaeva who deserted after the Illusion Cavaliers were wiped out.B (removed from Domination on September 9, 2026)Mantasch Patrol BaseA Nahid Brigade patrol base on the Kraka Footpath that gathers Drana for the brigade's main force.BSehna OutpostA Balaur pursuit unit that hunts down escaped or rampaging experiments.BSabga Balaur CampsiteA Balaur prison compound on the Kraka Footpath, now used as a temporary Dratona hatching ground.BMaktashan OutpostA former battlefield the Balaur took over, now an observation post watching the Ellun River Marsh.BRomlon's HideoutA beaten resistance legion that turned to abducting villagers with illusion magic.CGargos Thieves CampsiteBandits on the Pilgrim's Ridge who rob, kidnap and blackmail pilgrims bound for Zumion Village.CCanyon Thieves DenBandits at the bottom of the canyon who arrived once the enchantment over Zumion Village was lifted.C (removed from Domination on September 9, 2026)Forest Shade Execution SiteThe hideout of Selmar's Daeva, who believe only they are true Daeva and attack all others.CRenegade HideoutDaeva who betrayed the Notos Legion and now rob pilgrims on the road.CPlateau Hill BaseLegionnaire outlaws who failed to take Zumion Village and now raid supply lines and Notos Legion bases.2333Altgard Strongholds24342535Altgard's 15 Strongholds are grouped the same way, with the same cut to four per group on September 9, 2026.26362737GroupStrongholdWhat holds itAGraverobber DenGrave-robbing Daeva camped near a cemetery, obsessed with a buried relic.ASanctum Outskirts WatchA Balaur outpost outside the Sanctum Outpost that is really a test site for modified Draconutes.ACorrupted Forester RuinsA former home of the Nornir forest wardens, haunted after the Blades took their souls.ABlades Temporary OutpostA Blades outpost in Moslan Forest set up to hunt surviving Nornir.A (removed from Domination on September 9, 2026)Logger's Rest RuinsA loggers' rest stop taken over by thieves after Moslan Forest burned.BRubek Thieves' Occupied TerritoryThe main base of a bandit group occupying Calderon Canyon, armed with illegal explosives.BForest Marauder CampsiteMarauders hidden in the Purifying Forest who loot Nornir and Karas alike.B (removed from Domination on September 9, 2026)Legion Base RuinsWhere a small resistance legion was wiped out; the Balaur want to bind the wandering specters into an immortal brigade.BFlauke Legion OutpostOnce protectors of the Purifying Forest, now led by Commander Flauke under the influence of Fafnite.BLatrima OutpostAn elite Balaur outpost over Dranactus that guards Drana cultivation and can reinforce by teleport.CBarahta Extermination Unit OutpostA Lagta Brigade garrison that hunts down local resistance.CAndsha Forward BaseA Lagta Brigade base researching how to destroy the Blood Barrier near Impetusium Square.CAmurahta Surveillance BaseA Balaur base watching Black Claw Village and extorting the local Mau.CDetlef Thieves CampThieves in western Gribade Highland who now hand suspicious travellers to the Blades.C (removed from Domination on September 9, 2026)Granach's HideoutFormer Steel Hammer Merchants smugglers who prey on merchants in eastern Gribade Highland.2838Strongholds in PvP293930-Clearing every Stronghold in both Verteron and Altgard is one of the entry requirements for Spacetime Rift: Domination on the Korean build, where attackers have to destroy the three Monoliths at a Stronghold to take it. See Verteron and PvP and the Abyss for the mode itself.40+Clearing every Stronghold in both Verteron and Altgard, recorded by the achievements Verteron Stronghold Sweep VI and Altgard Stronghold Sweep VI (the sixth tier of each territory's Stronghold Sweep achievement), is one of the entry requirements for Spacetime Rift: Domination on the Korean build, where attackers have to destroy the three Monoliths at a Stronghold to take it. See Verteron and PvP and the Abyss for the mode itself.