The Raid mode, called 토벌전 in Korean, was a weekly small-group challenge on the Korean and Taiwanese service during Seasons 1 and 2. NCsoft's English announcements call it Raid content; its 2025 previews listed it as Eradication among the party-based challenges, next to Expedition, Transcendence and Sanctuary. It is a separate mode from the ten-player Sanctuary Raids. NCsoft ended it when Season 3 began on April 8, 2026, so it is no longer playable.
Raid Dungeons
Raid | Korean name | Season | Notes |
|---|---|---|---|
Dredgion Station (no official English name) | 드레드기온 정류장 | Season 1 | Ended January 21, 2026 |
Beritra Brigade Fortress | 브리트라 군단 요새 | Season 1 | Ended January 21, 2026; a fix on December 17, 2025 made falls in some sections fatal as intended |
Orcus's Grave | 오르쿠스의 무덤 | Season 2 | Added January 21, 2026; NCsoft's January 2026 English roadmap called it Fallen Orcus's Heart |
Fafnite Forge | 파프나이트 제련소 | Season 2 | Added January 21, 2026; the January 2026 roadmap spelled it Farfnite Forge |
Beritra Brigade Fortress, Orcus's Grave and Fafnite Forge are the game client's English names, which list each raid for one to four players. The Season 1 raids ran on Easy, Normal and Hard; Season 2 added Extreme, Insane and Hell. Two bosses appear by name in the patch notes: Division Commander Radbima (사단장 라드비마) in the Plaza of Valor area (용맹의 광장), who could leave the battle area until a November 26, 2025 fix, and the Season 2 boss Resource Warden Kabira (자원집행관 카비라), whose bleed debuff showed a poison icon and whose pattern pulled players to the edge of the arena until fixes on February 25, 2026.
How It Worked
Attempts were weekly: seven at launch, cut to three on November 26, 2025, when the rewards were doubled and the weekly and season mission counts were lowered to match.
Each difficulty had a resurrection limit. On December 17, 2025 Easy went from five to nine and Normal from five to seven, and the damage of the raid's poison debuff was lowered.
Buff zones inside the raids gave buffs; from December 3, 2025 they no longer required killing monsters first, and boss and monster stats were lowered on the same day.
From February 11, 2026 a contribution system applied: players below a set contribution earned no rewards or ranking points, and the Raid Challenge Ticket was spent on clearing instead of on entry.
The raids had their own season ranking and achievements for clear counts.
Season 2 Raid Bosses
A Korean strategy guide published soon after the Season 2 raids opened describes both of them as sharing the same four bosses, fought in any order after the party collects position buffs around the map: the Resource Base Scout Commander (자원기지 정찰부대장), whose projectiles spread around it; the Resource Base Assault Commander (자원기지 강습부대장); Quartermaster General Advir (군수사령관 아드비르), who charges and throws sword waves at the farthest player before two jump ropes; and Resource Warden Kabira, who drops four lightning strikes on every player, the last one larger, and spins out two whirlwinds. In Orcus's Grave the party swims and uses updrafts and wind paths between bosses; in Fafnite Forge players ride moving platforms to reach the side buffs while security turrets fire on them. Apart from Kabira, the boss names here are plain renderings of the Korean.
End of the Raid Mode
The April 8, 2026 update closed the mode. Rewards still owed from the previous season were paid on entering the season lobby, Raid Challenge Tickets were removed from the content ticket selection boxes, and leftover Raid Challenge Tickets could be converted into 20,000 Enhancement Stones. The Season 2 Raid ranking reward, a title, became part of a ranking reward box sold for 2 Quna until July 1, 2026.
Related Pages
Dungeons for the full content ladder
Sanctuary Raids for the ten-player raid tier
Ascension Trial and Nightmare for the solo modes that continued into Season 3