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Nathara - Version 1 vs Version 2
Oct 6, 2026, 11:29 PM
Initial version (2026-10-06)
Oct 7, 2026, 12:48 AM
Added official boss art
11Nathara (나트하라) is the final boss of Hall of Illusion, the first Season 3 Expedition, added to the Korean and Taiwanese service on April 8, 2026. Her kill drops Mysterious Ode, and her name also appears on an orb appearance item, 나트하라의 보옥 (Nathara's Orb, provisional English rendering). Everything here describes the Korean and Taiwanese service; NCsoft's global notices had not listed the Expeditions open in the global build as of October 7, 2026.223+34DetailValueKorean name나트하라DungeonHall of Illusion (Expedition, Tier 5)PositionFinal bossDifficultiesExploration, Conquest Normal and Conquest Hard45Mechanics5667Nathara keeps teleporting to the player farthest from her, so the party stays fairly close. A rectangle in front of her warns of lasers that then sweep most of the way around her; the safe spot is behind her. She also casts circles under players, wedges around herself and triangle-shaped zones. Crystals ring the arena, and any of her attacks that touch one make it explode in a large circle, so groups steer her attacks away from them.7889Mirror Reflection9101011Twice in the fight she moves to the centre, the small crystals shatter into mirror shards and large crystals rise at the edge. She fires beams of light at the large crystals. Players pick up a shard and, facing her, hold it up to send the light back; a beam that hits a player's body instead splits into three. A large crystal hit once turns white and hit twice turns red, and red crystals explode when the phase ends: two can be survived, three or more wipe the group. If no crystal turns red she is staggered.11121213Split Illusion13141415Near the end of the fight she vanishes and two clones appear while two players are marked 1 and 2, and each clone teleports to its player and repeats her attacks. Both clones must die within 30 seconds, and once one dies the other has to fall within 5 seconds or the group is wiped. Clones that stay close together are linked and resist damage, so most groups split two and two with the marked players far apart, bring both clones low and finish them together.15161617Fixes17181819Date (KR/TW)ChangeApril 15, 2026Her clones recognise players more than 50 metres away; a skill can no longer be jumped overApril 29, 2026The wipe after a failed clone phase now also hits revived playersMay 27, 2026Her prism resonance can be dodged with an emergency dodgeJune 4, 2026Her clones act in sync1920Related Pages20212122Hall of IllusionNazarakGlassvein