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MI6 Cast
May 17, 2026 at 01:19 PM
Initial version (2026-05-17)
MI6 Cast lists the British Secret Intelligence Service personnel and the broader supporting roster who interact with James Bond in 007 First Light. Every character on this page should be read as how this game portrays them rather than how the wider Bond franchise has portrayed them historically. M, Q, and Moneypenny exist in this game's continuity but are reimagined for Bond's earliest MI6 days; their film and novel backstories are not assumed canon here.
Character | Role | Performer |
|---|---|---|
James Bond / 007 | Protagonist; new MI6 recruit and 00 Programme candidate | Patrick Gibson |
John Greenway | Senior MI6 field agent; Bond's mentor; original IOI character | Lennie James |
M | Head of MI6; oversees the 00 Programme | Priyanga Burford |
Q | Head of Q Branch; designs Bond's gadgets | Alastair Mackenzie |
Miss Moneypenny | M's executive assistant and Bond's regular point of contact at MI6 | Kiera Lester |
Dr. Selina Tan | Psychology and game theory specialist; leads the Tactical Simulation | Gemma Chan |
Charlotte Roth | DGSE agent (French foreign intelligence); original IOI character | Noemie Nakai |
Bawma | Primary antagonist; original IOI character | Lenny Kravitz |
John Greenway is Bond's mentor and the senior MI6 field agent who pulls him into the 00 Programme after the Iceland prologue. He is an original character created for this game rather than a returning Bond franchise figure. The relationship is established as warmer than Bond's friction with the rest of MI6: Greenway recognizes Bond's talent early, vouches for him in front of M, and pushes him to use that talent without burning every bridge in the building.
M is the head of MI6 and oversees the 00 Programme. Her early scenes with Bond are skeptical: the Iceland performance was impressive, but giving someone the 007 number before they have completed training is a bet the agency does not normally make. The relationship has not been spelled out beyond the early friction; treat this M as a distinct character whose film-canon backstory does not apply.
Q runs Q Branch, the MI6 gadget shop. He is the in-fiction source of Bond's Q-Lens, Q-Watch, Laser Strap, Dart Phone, Smoke Pod, Flash Mine, Missile Pen, and the silenced Q Pistol. The full gadget rundown lives in Q Branch Gadgets. The Q-Watch in particular is built around a specially designed Omega Seamaster chronograph that he fits to Bond's loadout.
Miss Moneypenny is M's executive assistant and the first MI6 staff member most missions route through. She handles Bond's briefings, manages calendar friction between Bond and the rest of MI6, and serves as a steady reference point through the campaign. As with M and Q, her in-game arc should be treated as the source of truth; do not import film or novel characterizations.
Dr. Selina Tan is the in-fiction architect of Tactical Simulation Mode. She is a psychology and game theory specialist on the MI6 payroll, and the TacSim system is framed as her project. The character is an original IOI creation. She appears in framing cinematics around TacSim runs and in story scenes that explain how MI6 is evaluating Bond's growth.
Charlotte Roth is a DGSE (French foreign intelligence) agent who collaborates with Bond on at least one mission. She is an original IOI character. The pre-launch marketing has positioned her as a peer rather than a subordinate, which gives the mission she anchors a different rhythm than the rest of the MI6-only operations.
Bawma is the headline antagonist publicly confirmed for the campaign. He is an original IOI character rather than a returning Bond franchise villain. Specific motivations, organization, and ending arcs are deliberately not detailed in pre-launch marketing; this page will be expanded with a dedicated antagonist article after the launch build is publicly playable.
M, Q, and Moneypenny in 007 First Light are not the film or novel versions of those characters. They are written and performed as part of this game's own continuity. When in doubt, default to what the in-game cinematics and dialogue say rather than what any prior Bond film or novel established.