Loading...
Flash Mine - Version 4 vs Version 5
Jun 7, 2026, 12:26 PM
Added the TacSim Flash Mine size upgrade (increases blast radius), confirmed by the official patch notes
Aug 6, 2026, 03:03 PM
Named the TacSim upgrade track and recorded the 1.1.0 detonation fix
11The Flash Mine is a proximity-detonated trap in 007 First Light. It flashes and damages enemies within radius when triggered. It is best deployed at choke points or with a bluff-and-bait setup. The gadget unlocks after mission A Matter of Considerable Delicacy.2233Function4455UseEffectPlaced trapDetonates on enemy proximity; flash blinds and damages within radiusBait and detonateCombine with Dart Phone lure or bluff dialogue to draw enemies through the trapEscape coverDetonate behind Bond to slow pursuers66Unlock7788Unlocked after mission A Matter of Considerable Delicacy, alongside Smoke Pods.991010In Tactical Simulation Mode11111212The Flash Mine is also available in Tactical Simulation Mode, where its trap-and-bait setups suit the mode's combat Escalations. Gadgets there are unlocked with Intel earned through TacSim runs.131314-In Tactical Simulation Mode the Flash Mine can equip a size upgrade that increases its blast radius.14+In Tactical Simulation Mode the Flash Mine has a purchasable upgrade track whose entries include Radius Increase, which grows the blast radius, plus Power Increase and Resource Change upgrades. Game Update 1.1.0 (July 24, 2026) fixed a bug where a Radius Increase mine attached directly to an enemy would fail to detonate, and a shop bug where buying Power Increase incorrectly unlocked Resource Change.15151616Related Articles17171818Q Branch GadgetsSmoke Pod