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Dart Phone - Version 2 vs Version 3
May 30, 2026, 05:28 PM
Added collectible-hunting use: dart distraction and pickpocket setups
May 30, 2026, 06:11 PM
Corrected Dart Phone unlock to Chapter 5 (A New Home); only Q-Watch and Q-Lens come from The Heart of the Matter
11The Dart Phone is a tranquilizer gadget disguised as a smartphone in 007 First Light. It fires darts that disorient enemies, lure them toward chosen locations, and remotely activate environmental objects. It is the quietest combat-capable gadget in the catalog.2233Function4455ModeEffectAnti-personnelDart disorients the target briefly; opens a pickpocket windowEnvironmental triggerDart hits an object and activates it (trigger a phone ring, start an engine, ring a doorbell)LureDart fires into a location to draw enemies to that point66Unlock778-Unlocked after mission The Heart of the Matter alongside the Q-Watch, Q-Lens, and Laser Strap.8+Unlocked in Chapter 5 (A New Home), one chapter after the Q-Watch and Q-Lens are introduced at The Heart of the Matter.991010Trade-Off11111212Bringing the Dart Phone instead of the Laser Strap means Bond cannot slice locks open quietly. Locked doors must be kicked, with the noise risk that implies. The trade-off is deliberate; the gadget loadout is the design's main strategic-commitment lever.13131414Use in Collectible Hunting15151616The Dart Phone is one of the two recommended gadgets for 100% Collectibles cleanup, alongside the Laser Strap. Its darts let Bond distract a guard or pickpocket target from range: firing a dart at a patrolling staffer or at a nearby object (a vacuum cleaner, for example) pulls that person out of position long enough to steal a key or slip into a restricted room where a collectible is stored. Several collectibles are reachable only after pickpocketing a keycard this way.17171818Related Articles19192020Q Branch GadgetsStealth and Bluff System