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Collectibles - Version 4 vs Version 5
Jun 4, 2026, 09:21 PM
Corrected "final five chapters" to "final six chapters" to match the six chapters named
Jun 8, 2026, 11:32 PM
Removed duplicate in-body wikilinks
11007 First Light contains 92 collectibles across the campaign, split into five categories. Each category corresponds to a trophy; collecting every item in every category earns a sixth, gold-tier trophy. Collectibles are distributed across the eleven chapters; some are missable on a first playthrough but all are reachable via mission replay from the chapter select.2233Category Totals4455CategoryCountTrophyArticlePlaying Cards36Casino Royale (Silver)Playing CardsMI6 Files (Intel)23For your eyes only (Silver)MI6 FilesMementos14Recovered assets (Silver)MementosPostcards10The world is not enough (Silver)PostcardsLegacy Items9A legacy of spycraft (Silver)Legacy ItemsAll categories combined92A collector's habit (Gold)All66Chapter-by-Chapter Distribution (Sample)7788The distribution skews toward the mid-campaign chapters. Mauritania and the Webb arc carry the densest single-chapter collectible counts. The launch-build chapter distribution is approximate; mission segment boundaries cause some collectibles to register in adjacent chapters.991010ChapterCardsIntelMementosPostcardsLegacy ItemsChapter TotalAgainst the Odds (Prologue)101114In His Majesty's Secret Service000000The Needle's Eye000101The Heart of the Matter020002A New Home120003A Night Out101002A Matter of Considerable Delicacy020013All the Time in the World402118Out of the Ashes010001The Past Never Dies412119Beyond the Grave through For England2515865591111The final six chapters (Beyond the Grave, Uninvited, Knightfall, Time to Die, Wave of the Future, For England) carry the largest aggregate collectible count, with 59 items distributed across the conspiracy climax. Per-mission breakdowns are in each category's dedicated article.12121313How To Find Them14141515Q-Lens overlay. The Q-Lens highlights collectibles within proximity. Sweep every accessible room before moving forward.Off-path exploration. Most collectibles sit a short detour off the main critical path. Mission designers consistently place them in side rooms, on top of dressers, behind tactical cover, or in fixed environmental positions visible only from specific angles.Chapter replay. After campaign completion, replay each chapter from the chapter-select to mop up missed collectibles. Collected items carry over.16161717Why Collect18181919Trophies. Six trophies are gated on collectibles, including one Gold ("A collector's habit").Story flavor. MI6 Files in particular surface lore about the conspiracy, the antagonist faction, and the broader MI6 institution.Mementos. Personal items that flesh out the lives of the campaign's recurring characters.Legacy Items. Nods to the wider Bond canon; the items themselves carry meaning to long-time fans.Postcards. Travel-postcard art from each of the campaign's globe-trotting locations.Playing Cards. A deck-style collection that reads as a long-form running gag.20202121Recommended Gadgets22222323Two gadgets make a full collectible run far easier. The Q-Watch highlights nearby collectibles in yellow when its highlight button is held. The Laser Strap (granted later in the campaign) is required to reach a number of collectibles locked behind padlocks, cabinets, and other breakable barriers, while the Dart Phone handles the pickpocket and distraction setups needed to access restricted rooms. Keeping the Laser Strap and Dart Phone equipped is the standard loadout for 100% cleanup.24242525Nothing is permanently missable. Every collectible can be picked up after the credits through chapter select, and items are saved instantly when collected, so a missed item can be grabbed by jumping straight to its checkpoint.26262727Related Articles28282929Playing CardsMI6 FilesMementosPostcardsLegacy ItemsTrophies and AchievementsQ-Lens