Loading...
00 Difficulty
October 9, 2026 at 11:39 PM
Added 00 Difficulty guide for the October 2026 release
00 Difficulty is the hardest setting added to 007 First Light in the free Extended Operations update on October 1, 2026. Finish the campaign on any difficulty to unlock it. Players can then replay from the beginning or a completed checkpoint through New Game+.
The completion gate accepts any campaign difficulty. Once unlocked, the replay options include Easy, Normal, Hard and 00. The new setting is an option for a replay, rather than a requirement to unlock New Game+ itself. Unlocked outfits and eligible gadgets can be used on the easier replay settings as well.
System | 00 rule |
|---|---|
Enemy response | Faster reactions to bodies and disturbances. |
Guard types | Certain archetypes are replaced by tougher variants. |
Gadget use | Restricted within a guard's line of sight. |
Combat | Two-hit kills and tighter parry and side-step timing. |
Agency | Less agency gained during a fight. |
Gadget supplies | Resources restore only a fraction of gadget uses. |
The Stealth and Bluff System still provides the context for social encounters and detection. The October announcement describes faster reactions and line-of-sight restrictions without giving a numerical detection delay or a guaranteed bluff success rate.
The reduced margin in combat includes two-hit kills and shorter parry and side-step timing. Combat System covers the broader fighting mechanics. The published description does not supply an enemy-damage multiplier, exact timing window or resupply percentage, so none is assumed here.
New Game+ gadget swapping remains limited by story progress. Unlocking 00 does not bring the full gadget catalog into the opening campaign missions. The main-campaign weapon arsenal added to TacSim is a separate rule for a separate mode. Q Branch Gadgets explains the individual devices and their existing campaign introductions.