Loading...
The Zeverland wasteland: terrain types, the named city of Oakley, claimable points of interest, random events, hidden notes, and the three different map size figures the studio has published.
A collection of the in-world companies, characters, brands and places the studio has published as lore. None of it has been confirmed to appear in a playable Zeverland build.
Infected zones are tiered contaminated regions in Zeverland. The Tier 1 zone is a red fog with very low visibility, and entering it needs a respirator, a gas mask or an antidote.
Survivors in Zeverland belong to factions, and their NPCs will fight members of rival factions. As of September 2026 the studio has never named a single faction or described how the system works.
The Red Rain is the catastrophe that opens Zeverland. This page covers the first minute of the apocalypse framing, the deliberately contemporary technology level, and the stated meteor origin.
Only three special infected are named by the studio itself: the Parkour Zombie, the Spider Mutant, and gun-wielding zombies. Their limbs can be harvested to upgrade human weapons.
Dying of infection in Zeverland turns your survivor into a zombie instead of killing them outright. The state is reversible, it lasted about fifteen minutes in the first test, and the studio has said it is not being cut.
Zeds in Zeverland keep the habits of their old jobs, carry exactly the loot you can see on them, and hit hard when armed. This page covers zombie behaviour, density, style, and how infection works.