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Steelsworn
September 11, 2026 at 10:25 PM
Initial version (2026-09-11)
The Steelsworn is the Legion of Truth melee body, a Tier 1 infantry unit built at the Legion Barracks for 50 hexite in 24 seconds. Two hundred health, an armour value of 1 and Medium armour make it the durable half of the faction early game, and its Steel Pincers deal 15 damage a swing with +100% against Light armour. Range 1.2 means it has to be in contact to do any of that, and it cannot attack air at all.
Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. Roughly half the versus roster had a stat touched in the fortnight before that build was captured, so treat every number here as dated rather than permanent.
Stat | Value |
|---|---|
Cost | 50 hexite, no flux |
Health | 200 |
Shields | 0 |
Armor | 1 |
Armor type | Medium |
Status resist | None listed |
Move speed | 550 |
Vision | 16 |
Supply | 2 |
Build time | 24 seconds |
Tier | 1 |
Domain | Ground unit |
Hotkey | W |
Infuse cost | 2.5 |
Reanimate cost | 2.5 |
Replicate cost | 2.5 |
Built by | Legion Barracks |
Unlocked by | Legion Barracks |
Researched at | Citadel, and the Terror Tower for the Tier 2 upgrade |
Weapon | Damage | DPS | Range | Cooldown | Targets | Bonuses |
|---|---|---|---|---|---|---|
Steel Pincers | 15 | 11 | 1.2 | 1.37s | Ground | +100% against Light armour |
None. The record publishes no active ability and no passive for this unit.
Upgrade | Tier | Cost | Effect | Researched at |
|---|---|---|---|---|
Alloy Armor | 1 | 100 flux, 40 seconds | Each hit increases attack speed, +10% up to a cap of 70% | Citadel |
Saw | 1 | 100 flux, 40 seconds | An additional +100% damage against Light armour | Citadel |
Performance Enhancers | 2 | 150 flux, 50 seconds | +125 movement speed | Terror Tower |
Alloy Armor is named for armour and does nothing to armour: the published effect is an attack speed ramp of +10% a hit to a ceiling of 70%. The name and the effect disagree in the source and this page records the effect as published.
Saw is worth doing the maths on. The base weapon already carries +100% against Light, and Saw is written as an additional +100%. If the two bonuses add, a Steelsworn with Saw swings for 45 against a Light target instead of 15, which is the largest single upgrade jump in the Legion Tier 1 roster. The catalogue does not spell out whether the two stack additively or multiplicatively, so treat 45 as the reading rather than a certainty.
Reanimate is the Legion conversion mechanic, paid out of the same top bar power pool as the Grell Infuse and the Xol Replicate. While the unit lives it attacks and moves 30% faster. When it dies it gets back up, 30% slower than the original, and keeps fighting.
The Steelsworn is eligible for all three conversions at an identical 2.5 power each. A reanimated Steelsworn is a second 200 health body that already has an armour value, which is a better return than the same power spent on a Thrall.
This is the unit the Legion puts in front. Two hundred health with 1 armour is the stat line that survives chip damage, and the +100% bonus against Light is aimed squarely at the cheap ranged infantry every faction opens with, including the Legion own Thralls in a mirror. Fifteen damage becomes 30 against those targets and potentially 45 once Saw lands.
Everything else about the unit is a limitation. Range 1.2 is contact range, so a Steelsworn only deals damage if it closes, and 550 move speed is not fast enough to close on anything that wants to leave. It cannot shoot air, which means a Steelsworn line needs Thralls or a Dreadnought to cover it. Performance Enhancers at Tier 2 is the upgrade that addresses the first problem, taking move speed to 675.
The Steelsworn carries the data tag that marks Legion thrall bodies, so it can be fed to a Ritual Site like a Thrall can. At 2 supply it is worth +100 health and +10 attack damage to the Emperor Projection, twice what a Thrall gives, which makes it the efficient sacrifice when supply rather than hexite is the constraint.
Mounted on a Mammoth it adds +3 armour to the beast, the only rider bonus in the faction that touches armour rather than speed or damage.
Medium armour with an armour value of 1 sits in the middle of the table in both senses. Armor is also a number held separately from the type. It subtracts flat damage from every hit with a floor of 1 damage, so it blunts fast weak attacks far more than single heavy ones. One point is not much, but against a swarm of small hits it matters more than the number suggests.
Medium is also the armour type that absorbed the deleted harvester type on August 11, 2026, so every bonus against Medium in the game now points at harvesters, extractors and the Steelsworn alike. The Grell Skrell at +100% against Medium and the Legion own Exalted at +50% are both natural answers to a Steelsworn line.
Target | Why |
|---|---|
Light armoured infantry | +100% against Light turns 15 damage into 30, before the Saw upgrade. |
Cheap ranged openers | 200 health and 1 armour absorb the chip damage those units rely on. |
Threat | Why |
|---|---|
Anything with range | Range 1.2 is contact range and 550 move speed does not close a gap quickly. |
Air units | Steel Pincers targets ground only. A Steelsworn cannot answer a flier at all. |
Bonuses against Medium armour | The Grell Skrell doubles its damage into Medium since the August 28, 2026 pass. |
Date | Change |
|---|---|
August 14, 2026 | Armor increased from 0 to 1. |
The roster record for this unit is COMPLETE.
Two upgrade descriptions carry ambiguity that belongs to the source: Alloy Armor is named for a stat it does not change, and Saw does not state how its bonus combines with the base weapon bonus.
Per unit numbers are drawn from a community maintained entity catalogue that the studio links from each of its own faction pages. It is the only place the full stat block is published, and it is not a studio document, so the figures are best read as careful community documentation of a build rather than as an official specification. Dated balance notes, by contrast, come straight from the studio patch posts.