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Galactic War
August 6, 2026 at 11:00 PM
Recorded the Season Zero result and the post-season pirate phase, and added the Pledge, influence and item-drop systems
The Galactic War is the cooperative pillar of ZeroSpace, a persistent, seasonal campaign fought on a shared galaxy map. Instead of a single self-contained match, players contribute to one ongoing war effort that the whole community pushes forward over the course of a season.
At the start of a season you choose one of three alliances and begin at the edge of the map. From there you fight inward, capturing territory and earning upgrades for your chosen faction as you advance. The season's war is decided when a faction seizes the central planet at the heart of the galaxy.

The Galactic War strings together many mission types rather than one fixed format. You can take missions solo or in small co-op teams, and the broader campaign map ties everyone's results together. Capturing nodes unlocks rewards and strengthens your faction's position for the missions ahead. In the Early Access build, the cooperative side offers ten co-op missions, with the enemy factions, compositions, and objectives generated procedurally so runs stay varied.
Mode | Description |
|---|---|
Co-op | Team up with another commander against the computer |
Single-player / PvE | Tackle galaxy map missions on your own |
2vAI | Two players cooperate against AI opponents |
2v2 | Paired multiplayer skirmishes that feed the war |
Scenarios | Special objective-based missions |
1v1 | Head-to-head matches within the campaign structure |
Because progress is shared and resets each season, the Galactic War is designed to keep evolving. It sits alongside the single-player Campaign and competitive Skirmish as one of the game's three pillars.
The Early Access launch on July 20, 2026 debuted Galactic War: Season Zero, the mode's first community season. It ran two weeks, from July 20 to August 2, 2026, with players aligning behind one of three creator-led alliances and competing for control of the Orion Sector. Every co-op match played during the season advances the chosen alliance, which captures planets and extends its influence across the galactic map based on mission difficulty and completion. The alliance holding the most territory when the clock ran out took the season, and players earned exclusive portraits and titles by reaching milestones along the way.
To help newcomers get their bearings, ZeroSpace includes a dedicated co-op tutorial that prepares you and a teammate for the galaxy-map missions before you take them on together.

The season closed on August 2, 2026, and the Keeper Council took it. Its alliance leader was crowned the first champion of the Galactic War. Every player received the I'olin Season Zero portrait as the shared reward, and anyone who personally captured a planet during the war also unlocked a planet portrait. The studio said further portraits and titles would follow, and that the winning alliance's victory helps set the theme of a later season.
The end of the season did not reset the map back to a blank slate. With the alliances pulled back into their expanded territories, unrest began rising across conquered systems, and a pirate warlord seized the galactic zenith and the space around it. Pirates now take over a share of every alliance's planets, and you have to beat back the raiders coming through the ZeroSpace wormholes before that planet can earn influence for you again. Pirate missions are themed and can carry mutators, and clearing one hands you a burst of influence for the planet you defended.
Underneath the map sits an influence economy. Influence is what your side banks by winning missions and what it spends to build up the systems it holds, and the public leaderboards track it several different ways: influence earned, influence spent on construction, and influence donated into structures. Alongside it runs a pledge system, where commanders pledge to a cause and are ranked on pledge victories, pledge donations, and the influence their pledges generate.
A separate item layer arrived as an early preview during the first week of Early Access. Finishing a Galactic War mission now carries a chance of an item drop from a limited pool, and items you collect are equipped from your Arsenal before heading back out. The studio has flagged it as a first pass rather than a finished system.
Leaderboard | What It Tracks |
|---|---|
Co-op Victories | Missions won on the galaxy map |
Planets Conquered | Territory personally captured |
Galactic Influence Earned | Total influence generated for your side |
Daily Battle Streak | Consecutive days spent fighting the war |
Most Influence Spent Building | Influence poured back into construction |
Most Donated to Structures | Contributions to shared structures |
Pledge Victories and Donations | Results and giving inside the pledge system |
These boards are readable outside the client as well: the studio opened a public rankings page during the first season so commanders can check standings, including a per-day history, without launching the game. The same page also carries the Skirmish ladders.