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Sweet Potato Seeds
May 23, 2026 at 08:39 PM
Corrected wikilink existence flags

Sweet Potato Seeds is a Common-tier seed in Windrose used to grow Sweet Potato. Seeds plant at a Seedbed with a roughly 1-hour real-time growth cycle, and every harvest refunds 1 seed to keep the loop renewable.
Property | Value |
|---|---|
Rarity | Common |
Stack size | 100 |
Plot type | Seedbed only |
Growth time | Approximately 1 hour of real-world time |
Biome (wild source) | |
Crop produced |
15-25% per wild Batata or Sweet Potato harvest
Food Merchant sells Sweet Potato Seeds after the Coastal Jungle threat is cleared.
Harvested Saplings also return the seed used, so once a player has one seed the loop is self-sustaining.
An Uncommon Trade Outpost seed crate bundles several Sweet Potato Seeds per crate, sold as a trade or reward purchase and tracked as a distinct item from this Common seed.
Per harvest yield: Sweet Potatoes plus Sweet Potato Seeds per Sapling harvest (specific numeric split unverified).
The Sapling uses a 1-hour real-time growth cycle shared across every crop in Windrose. Crops continue to grow while the game is closed. There is no watering, no fertilizer, no sunlight rule, and no wilt state.
Place the seed in a Seedbed (built from 5 Fertile Soil, four planting slots at the corners). Seedbeds are unlocked after defeating the Coastal Jungle boss (Thomas Richards) and mining Fertile Soil from Ancient Farm ruins in the Foothills.
Sweet Potato is a Rare-recipe ingredient that feeds Beans with Mushrooms and Sweet Potato, Spicy "Chicken" with Sweet Potato, Fish and Tostones, and Chowder. These higher-tier meals make a steady potato supply useful before tougher fights.
A Common, stack 100 inventory item. Note that a separate Uncommon "Sweet Potato Seeds (crate)" entry exists for trade/reward boxes; the two are distinct.
Property | Value |
|---|---|
Rarity | Common |
Stack Size | 100 |
Plot Type | Seedbed only |
Crop Produced |
Sweet Potato is a reliable starter food crop. Since each harvest refunds a seed, one wild pickup seeds a renewable loop: fill a Seedbed with four slots, harvest after about an hour, replant from the refund, and stockpile the rest for cooking. Crops grow while the game is closed, so sow before logging off. Once a captain wants bulk output without manual replanting, the Farming Contractor in Tortuga can produce it in volume.
Sweet Potato - the crop produced
Coastal Jungle - the wild biome source
Farming System - overview of the farming mechanic
Seedbed Placement - Seedbed construction rules
Farming Contractor - Tortuga-based bulk automation