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Rigging
April 23, 2026 at 04:15 PM
Expanded stub with acquisition chain, ship recipe consumption, and farming tips
Rigging is the Common ship-material resource used to build and restore every ship in Windrose. It is a refined fiber product, not a base material, so it has to be crafted rather than gathered. Every ship-plan recipe consumes Rigging alongside Wood, Steel Nails, and Coarse Fabric, which makes it the single most farmed refined material in the naval-loop economy.
Property | Value | |
|---|---|---|
Category | Resource (ship material) | |
Rarity | ||
Item level | 4 | |
Stack size | 20 | |
Primary craft station | ||
Primary consumer | Ship plan recipes at the |
Rigging is crafted at the Spinningwheel from refined Flax Fibers. It is the second step of the Flax processing chain: Flax plant yields Flax Fibers at the Spinningwheel, and Flax Fibers convert into Rigging at the same station. Players who farm Flax heavily for armor production usually end up with a stockpile of Rigging as a byproduct.
Rigging is not sold by any faction provisioner. There is no looted source. Every unit in the economy is player-crafted.
Rigging is consumed by every ship restoration and construction recipe. The first practical encounter with it comes during I Need a Bigger Boat, when the player must supply 10 Rope (a related fiber product) to restore the starter Ketch. Later, Brig and Frigate plans scale the Rigging requirement up steeply:
Ketch restoration: low-tier Rigging cost, affordable by mid-Coastal Jungle.
Brigantine construction: mid-tier Rigging cost, usually crafted in a dedicated batch.
Frigate construction: high-tier Rigging cost; the Frigate plan gates the bulk of the grind for many captains.
Rigging also appears in a handful of advanced hull-component recipes, such as specific sail and mast upgrades. Ship variants from the Blackbeard and Brethren lines consume Rigging at the same rate as the Stock variants.
Plant at least fifteen Flax at your base before committing to a Brig or Frigate craft. Flax is a Seedbed plant, and a mature Flax harvest returns the seeds so the loop is self-sustaining.
Keep a Spinningwheel near the Wharf so Flax, Flax Fibers, Rigging, and the finished ship recipe all run in the same base corner.
Rigging does not spoil and does not weigh much relative to the ship plans it feeds, so build a buffer of 40 to 60 units before starting a large ship.
Flax the base crop
Flax Fibers the intermediate product
Spinningwheel the crafting station
Wharf where ship plans consume Rigging
Ships full roster of hulls that consume Rigging
Coarse Fabric the paired fabric input for ship recipes